Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

Author Topic: Assign Ships/Tasks to Colonies?  (Read 925 times)

Celthon

  • Ensign
  • *
  • Posts: 8
    • View Profile
Assign Ships/Tasks to Colonies?
« on: November 18, 2022, 01:43:11 PM »

Only few days after buying game, so I'm probably annoying with dumb questions (oh well). 

Just started a Colony and not seeing anywhere in menus/interface where/how I would assign ships to the Colony to fetch/carry or defend/support, etc.  Is all that automated by the Colony itself, or am I (as usual) overlooking something?  I know I can build 'Ground Defenses', 'Patrol HQ', etc., but regarding freighting in supplies, food, etc. it seems that is done by Colony without need of my assigning freighters, escorts, etc. -- is that correct?

If I have more than one Colony in a system will they supply one another without me assigning ships/sources -- for example if I have Farms on Planet-A will Planet-B nearby get food from Planet-A and not import higher-cost food?

Thank you for your time and assistance.
« Last Edit: November 18, 2022, 01:52:33 PM by Celthon »
Logged

Wyvern

  • Admiral
  • *****
  • Posts: 3805
    • View Profile
Re: Assign Ships to Colonies?
« Reply #1 on: November 18, 2022, 01:53:33 PM »

That is correct.
Including the edited-in bit about in-faction supply: you don't pay for the supply your colonies need, but if your colonies can get their supplies from in-faction sources, that reduces maintenance costs of industries and structures planet-wide, up to a theoretical maximum of 50% cost reduction. (In practice, you will usually not get to quite the cap, due to certain commodities being illegal - while you can turn on that free trade toggle, it will attract hostile expeditions from certain factions if it's on for a colony larger than size three.)

...That said, there's some background simulation of trade fleets, and at irregular intervals you'll get supply interruption events, cutting availability of materials to what your colony needs minus two*. There is nothing you can do to prevent these. The best you can do is to minimize their impact when they happen via vertical integration, i.e., having Refining on the same planet as your Heavy Industry so that you can't get an interruption to metals / transplutonics, only their corresponding ores.

* This is an important distinction, because if you have, say, a demand of five organics, and you get hit with a supply interruption reducing the available supply to three, you cannot partially mitigate that via temporarily installing an AI core - the AI core will reduce demand to four, and your supply will suddenly drop to two.
« Last Edit: November 18, 2022, 01:56:56 PM by Wyvern »
Logged
Wyvern is 100% correct about the math.

Celthon

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Assign Ships/Tasks to Colonies?
« Reply #2 on: November 18, 2022, 02:26:28 PM »

Thank you.  Spent huge amount of time in game franchise which falls between 'W & Y' in alphabet soup (not sure if forum frowns on references to other games/competition, hence my odd reference  :-X), so my instinct was to start setting up supply-lines, routes, etc.

Thank you for your time and assistance.
Logged