https://starsector.fandom.com/wiki/Converted_Hangar
Converts the ship's standard shuttle hangar to house a fighter bay. The improvised manufactory that produces fighter chassis is unreliable, and most components have minor defects. Fighter speed reduced by 25%, and damage taken increased by 25%.
The section about reducing percentage performance should go. Reason is >>> for general game simplicity and predictable behavior. The game number heavy, bonuses and penalties are piling up, some multiplicative some additive. It relay hard to get result.
If the lead designer belive Converted hangar is too sttrong then change price from 20 to 22. But for sake of simplicity cut out section with percantge reduction.
Similar suggestion > when player equip weapons on the ship, it is hard to say what is the real range and damage. Again, for sake of simplicity show the final range and damage (or any changed numbers in parenthesis)
e.i. when mouse over a weapon and get a weapon tooltip make it expanded so it shows a table-like form which looks like this:
Range 1000 [1200]
Flux per second 140 < ----- No change, no number, easy looking, you see ?
Damage per shot 20 [22]
For modified numbers ALL bonuses are counted: include hull mods, include pilot skill, include main char fleet bonuses skills, ... .
At the moment, the game DO NOT offer modified numbers, never. Player is sentenced to guess. That is a design flaw in number heavy game.
Thanks