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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a] Illustrated.Entities 1.2.b - Custom colony images and descriptions  (Read 154534 times)

Bugatti

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Has anyone made a "Customizable star system" akin to our Solar system? I'd appreciated if someone can help me, I once succeeded in doing so half a year ago but I lost the script since my old PC exploded (no not literally) and I haven't been able to recover the files T^T (If possible, include spawning watchtower and artillery stations from Indevo would be better)

I have created a realistic Sol, dm me on discord Bugatti_Echelon
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mortache

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I wonder if its possible to have AI generated planet descriptions for a dynamic Nexerelin campaign where the planets keep changing hands, based on the existing lore from the wiki and important events mentioned as extra parameters. ChatGPT can't actually read wikis afaik, stuff it blurts out is just random
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YamiKozan

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Hey there, games crashes on startup when the mod is enabled
here's the end of the crash log

com.fs.starfarer.api.util.RuleException: java.lang.RuntimeException: Command [ShowDefaultVisualWithSelector] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
illustratedEntities.dialogue.rules
lunalib.backend.cmds
org.magiclib.bounty.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Command [ShowDefaultVisualWithSelector] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
illustratedEntities.dialogue.rules
lunalib.backend.cmds
org.magiclib.bounty.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.getCommandClass(Unknown Source)
   ... 9 more
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NikoTheGuyDude

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Found a conflict with nexerelin's rules. Posted it onto their issue tracker: https://github.com/Histidine91/Nexerelin/issues/67
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Cane

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Re: [0.97a] Illustrated.Entities 1.2.b - Custom colony images and descriptions
« Reply #124 on: November 25, 2024, 11:13:14 AM »

I really enjoy this mod and I'm glad it still works. I want you to know that the herculean effort to put this together with the hundreds of images is appreciated. I'm one of those immersion-loving weirdoes who really enjoys putting together a colony system and this thing has been perfect for that.

The only bug I have personally found is that if the planet's existing description is too long, the game will crash when you try to edit it.
Code
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.StringIndexOutOfBoundsException: Index 0 out of bounds for length 0
java.lang.StringIndexOutOfBoundsException: Index 0 out of bounds for length 0
So far the only planets with overly long descriptions are custom planets (usually added by me), so it's not really a priority bug.
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SirHartley

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Re: [0.97a] Illustrated.Entities 1.2.b - Custom colony images and descriptions
« Reply #125 on: November 25, 2024, 11:42:54 AM »

Good evening, thank you for the kind words and the crash report! Could you paste the entire crashlog into a pastebin or attach it to a post here? I'd appreciate it so I can fix it.
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EnigmaniteZ

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Re: [0.97a] Illustrated.Entities 1.2.b - Custom colony images and descriptions
« Reply #126 on: November 25, 2024, 03:00:45 PM »

I do not appreciate the FAQ. it made me laugh so hard it triggered a coughing fit! could we get a donation drive for that poor gamma core to get an upgrade?
also, the images look pretty...
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

Laffey Chan

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Re: [0.97a] Illustrated.Entities 1.2.b - Custom colony images and descriptions
« Reply #127 on: December 24, 2024, 12:27:48 PM »

Hello there. Any plans to fix the issue with being unable to edit core worlds when owned by the player? It would be really cool if it was possible!
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Persian

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Re: [0.97a] Illustrated.Entities 1.2.b - Custom colony images and descriptions
« Reply #128 on: January 03, 2025, 06:13:52 AM »

Love the mod Great work

ive encountred a bug where if you use console commands to jump to a system images wont show on planets [it just shows an empty rectangle]
its really not a problem since using console commands usually breaks games i just wanted you to know about this

have a good day
« Last Edit: January 03, 2025, 06:36:24 AM by Persian »
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Carminous

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Great mod, thank you for the effort. Though I wonder if there's a way to only use the Description-Editing / Adding of the mod?
As unfortunately my system seems to struggle at times with this.
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