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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Illustrated.Entities 1.2.b - Custom colony images and descriptions  (Read 134030 times)

bob888w

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #15 on: November 17, 2022, 09:37:50 AM »

How much additional rendering time you pay for, or was it all relaxed mode? Any V4s in here?
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YourLocalMairaaboo

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #16 on: November 17, 2022, 10:42:58 AM »

Loving the mod so far! I can finally make it so my terraformed worlds don't keep default portraits  Neither restored mairaath nor ocean ithaca should look like barren deserts, and this mod offers a solution.
I did have a few issues with changing a few images, (namely Boe's Refuge, Hesperus and Kapteyn Starworks), but having it so I could change the look of other factions and transfering it to the indies temporarily solved it.
It also had a few images missing, but that could be from it being added midgame. Once again, EXTREMELY minor.
« Last Edit: November 17, 2022, 10:45:12 AM by YourLocalMairaaboo »
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Dadada

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #17 on: November 17, 2022, 10:46:38 AM »

Nice. :D
>How many images did you sort through?
>Around 6500.
Woah
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SirHartley

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #18 on: November 17, 2022, 03:02:38 PM »

Added the mod to a new save, but after several reloads,my colonies don´t get a new image nor the option to change it.

Vanilla planets did get a new background.

https://imgur.com/zH3jAd4

https://imgur.com/JYM2G9I
yup yup looks like a bug. Thank you!

How much additional rendering time you pay for, or was it all relaxed mode? Any V4s in here?
Total around 100€ for a 3-month subscription, mostly used relaxed (when fast ran out lol), ran up close to 200 hours. No V4s, the generation part was done before V3 released and I spent the remainder of the time doing the sorting, cleaning and tags.

Loving the mod so far! I can finally make it so my terraformed worlds don't keep default portraits  Neither restored mairaath nor ocean ithaca should look like barren deserts, and this mod offers a solution.
I did have a few issues with changing a few images, (namely Boe's Refuge, Hesperus and Kapteyn Starworks), but having it so I could change the look of other factions and transfering it to the indies temporarily solved it.
It also had a few images missing, but that could be from it being added midgame. Once again, EXTREMELY minor.
oh, what was missing? It should have images for all vanilla planets. If you want to enable in-game changing temporarily, opening the console and typing "devmode" enables the change overlay.

Nice. :D
>How many images did you sort through?
>Around 6500.
Woah
My sanity has suffered a tad of a hit.
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Uhlang

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #19 on: November 18, 2022, 12:41:48 AM »

This is one of the best uses of AI art I've seen yet. Giving even a small degree of character to the results of procedural generation is an amazing feat.

I'll definitely use it after I upgrade my PC.

EDIT: I looked over the gallery and noticed that basically every illustration displaying a planet's surface has at least some atmosphere. I understand that many of the subsurface illustrations work just fine for the barren/No Atmosphere worlds we'll take for our cores, but if you ever feel like adding more options, something like the outside of a moon colony would be nice.
« Last Edit: November 18, 2022, 03:33:53 AM by Uhlang »
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YourLocalMairaaboo

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #20 on: November 18, 2022, 02:56:36 AM »

Added the mod to a new save, but after several reloads,my colonies don´t get a new image nor the option to change it.

Vanilla planets did get a new background.

https://imgur.com/zH3jAd4

https://imgur.com/JYM2G9I
Seems to be the same bug I had (had a few vanilla markets get broken images, and could not change the image in a few conquered markets.)
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Alexey Skywalker

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #21 on: November 18, 2022, 09:43:27 AM »

I colonised new planets and built a new station, I did get the option to change background for those.

However I noticed that if I only have the "station" filter I don´t see nothing, I need to have "hostile" as well to see any options (and then use other filters into the mix). Is that intended?
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tomatopaste

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #22 on: November 18, 2022, 09:49:31 AM »

How much VRAM does this require? I'm not 100% sure but these are probably preloaded by the game and exist in memory that entire time.
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Yunru

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #23 on: November 18, 2022, 09:53:52 AM »

...
VRAM-Impact can be high - the mod only loads images in systems you visit, but cannot un-load them, so VRAM use can be up to 250mb depending on your actions.
If you are playing on a system with a weak graphics card (< 2gb VRAM), consider not using this mod.

tomatopaste

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Re: [0.95.1a] Illustrated.Entites 1.0.a - Custom illustrations for colonies
« Reply #24 on: November 18, 2022, 10:05:02 AM »

...
VRAM-Impact can be high - the mod only loads images in systems you visit, but cannot un-load them, so VRAM use can be up to 250mb depending on your actions.
If you are playing on a system with a weak graphics card (< 2gb VRAM), consider not using this mod.

how the f did i miss that
thanks, appreciate it
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Hague

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Re: [0.95.1a] Illustrated.Entities 1.0.a - Custom illustrations for colonies
« Reply #25 on: November 19, 2022, 12:06:44 PM »

I messed around with my free trial. I got one really good result. It might work for an irradiated world with volcanism. I think it turned out real good. I couldn't for the life of me figure out how to get it to generate entirely blue sand. The AI always just insinuated sand, desert, and regolith to be orange-tan and then blended blue into it as part of the skyline.

Spoiler
[close]
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Johnny_B

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Re: [0.95.1a] Illustrated.Entities 1.0.a - Custom illustrations for colonies
« Reply #26 on: November 22, 2022, 05:46:45 AM »

DUDE, update download link for the new version please ;)
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SirHartley

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Re: [0.95.1a] Illustrated.Entities 1.0.a - Custom illustrations for colonies
« Reply #27 on: November 22, 2022, 07:24:36 AM »

DUDE, update download link for the new version please ;)
I accidentally pushed the new version file to the repo, new version is coming in the evening - very sorry!
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deathfur

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Re: [0.95.1a] Illustrated.Entities 1.0.a - Custom illustrations for colonies
« Reply #28 on: November 22, 2022, 08:50:29 AM »

Now I have 2 choices before me. Modded Starsector or modded Stellaris? 8)
« Last Edit: November 22, 2022, 10:41:11 AM by deathfur »
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SirHartley

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SAVE COMPATIBLE


Download
Requires LazyLib

There are currently no known compatibility issues with other mods.


Integrated with Version Checker
Supports Unknown Skies planet types


Colony description changer! Bug fixes! The mod is now feature complete! Yay!

Text changing Functionality
Your colony texts are boring!



You click the change button and write a better description!



Click save, and your colony texts are no longer boring!

[close]
Change Log
1.1.a
  • General
  • Added - In-game overlay allowing you to change planet and colony descriptions and texts
  • Added - Setting to set the "Display duplicates" button to true by default
  • Fixed - Should now consistently apply illustrations to player owned planets without image
  • Fixed - Removed signature from image 12
  • Fixed - Added !cld tag to image 3
[close]

« Last Edit: November 22, 2022, 12:21:59 PM by SirHartley »
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