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[0.96a] ScalarTech Solutions 0.9.1
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Topic: [0.96a] ScalarTech Solutions 0.9.1 (Read 425091 times)
Axisoflint
Ensign
Posts: 39
Re: [0.96a] ScalarTech Solutions 0.9.1
«
Reply #375 on:
March 17, 2024, 09:42:47 AM »
I realise you are not updated for 0.97, but a minor typo I only just noticed after using this mod for god knows how long, when you comm the head of research on Charkha (Silvys Renham) for the first time, you get a non-repeating message that has the line "The daughter etc" that includes the phrase "a feet made possible".
Should be "a
feat
made possible", not 'feet'.
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Rogue_17
Ensign
Posts: 1
.97
«
Reply #376 on:
March 21, 2024, 01:56:33 PM »
Hey!
Sorry if this is redundant or you've been asked before but I'm a new player getting into Star Sector and every video always has your mod included and recommends it as a great faction edition! I was curious if there was a way to use this mod with .97 version of the game yet.
Thanks
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A_Random_Dude
Commander
Posts: 230
Re: [0.96a] ScalarTech Solutions 0.9.1
«
Reply #377 on:
March 21, 2024, 02:17:09 PM »
There is, yep. Go in the mod's folder, look for a file called "mod_info.json" and open it with something like Notepad ++. Then change the game version found in it with the current one.
«
Last Edit: March 21, 2024, 02:20:36 PM by A_Random_Dude
»
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J2Greene
Ensign
Posts: 17
Re: [0.96a] ScalarTech Solutions 0.9.1
«
Reply #378 on:
March 28, 2024, 07:16:04 PM »
Hello Mr Nia Tahl,
I'd like to offer a suggestion regarding the Scalartech colony on the gas giant Jacquard.
Feature request: if the Unknown Skies mod is activated, add the "Floating Continent" condition to Jacquard.
In vanilla there are no gas giant colonies. Scalartech's Jacquard is unique. Incidentally, in my playthroughs I have a house rule where I can only colonize those gas giants where Unknown Skies has rolled the Floating Continent perk (quite rare). At the start, I use a console command to "addcondition floatingcontinent" on Jacquard.
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[0.96a] ScalarTech Solutions 0.9.1