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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] ScalarTech Solutions 0.9.1  (Read 425091 times)

Axisoflint

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Re: [0.96a] ScalarTech Solutions 0.9.1
« Reply #375 on: March 17, 2024, 09:42:47 AM »

I realise you are not updated for 0.97, but a minor typo I only just noticed after using this mod for god knows how long, when you comm the head of research on Charkha (Silvys Renham) for the first time, you get a non-repeating message that has the line "The daughter etc" that includes the phrase "a feet made possible".

Should be "a feat made possible", not 'feet'.
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Rogue_17

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.97
« Reply #376 on: March 21, 2024, 01:56:33 PM »

Hey!

Sorry if this is redundant or you've been asked before but I'm a new player getting into Star Sector and every video always has your mod included and recommends it as a great faction edition! I was curious if there was a way to use this mod with .97 version of the game yet.

Thanks
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A_Random_Dude

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Re: [0.96a] ScalarTech Solutions 0.9.1
« Reply #377 on: March 21, 2024, 02:17:09 PM »

There is, yep. Go in the mod's folder, look for a file called "mod_info.json" and open it with something like Notepad ++. Then change the game version found in it with the current one.
« Last Edit: March 21, 2024, 02:20:36 PM by A_Random_Dude »
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J2Greene

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Re: [0.96a] ScalarTech Solutions 0.9.1
« Reply #378 on: March 28, 2024, 07:16:04 PM »

Hello Mr Nia Tahl,

I'd like to offer a suggestion regarding the Scalartech colony on the gas giant Jacquard.

Feature request: if the Unknown Skies mod is activated, add the "Floating Continent" condition to Jacquard.

In vanilla there are no gas giant colonies. Scalartech's Jacquard is unique. Incidentally, in my playthroughs I have a house rule where I can only colonize those gas giants where Unknown Skies has rolled the Floating Continent perk (quite rare). At the start, I use a console command to "addcondition floatingcontinent" on Jacquard.
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