Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Recent mod updates seem to have broken something with this - now when entering a nebula, instead of losing 10 speed (which is even what is listed on the sidebar) my ships drop to 20-30 max speed - its more like a quicksand death trap than the annoyance it was before. This just started recently, though I have no idea what might be interfering - the main mods I've updated are LunaLib and Unknown Skies, indEvo and TahlanAnyone else noticing this issue? Thanks
Does this affect planetary combat in Nex? Also, is AI aware of these changes when battling (does different skilled Pilots behave smarter/dumber about it?) If not, maybe it should :pNice mod though!
Is LunaLibs settings not working properly for MCTE for anyone else?I'm using Version 1.3 for MCTE and version 1.8.2 for LunaLib I had all other mods disabled in the video except dependancies and Console Commands
Hey, so, I've been having an issue with magnetic fields where they are reducing my ship's ranges by 100%.It's funny to try and fire missiles and watching them explode as soon as they leave the tubes, but the AI keeps chasing after the enemy like a confused puppy, despite the fact they can't do anything.
Quote from: Xelynaria on January 09, 2024, 01:28:57 AMHey, so, I've been having an issue with magnetic fields where they are reducing my ship's ranges by 100%.It's funny to try and fire missiles and watching them explode as soon as they leave the tubes, but the AI keeps chasing after the enemy like a confused puppy, despite the fact they can't do anything.Check your MCTE_config, in the magnetic field section. The values might be inflated. Only way I can imagine this happening.