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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a-RC11] More Combat Terrain Effects 1.7.0  (Read 62704 times)

darkond2100

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Re: [0.96a-RC8] More Combat Terrain Effects 1.3
« Reply #45 on: January 16, 2024, 01:35:34 AM »

The video previews are gone. Discord host expired
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NikoTheGuyDude

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Re: [0.96a-RC8] More Combat Terrain Effects 1.3
« Reply #46 on: January 17, 2024, 03:59:16 PM »

Hey, so, I've been having an issue with magnetic fields where they are reducing my ship's ranges by 100%.

It's funny to try and fire missiles and watching them explode as soon as they leave the tubes, but the AI keeps chasing after the enemy like a confused puppy, despite the fact they can't do anything.

Check your MCTE_config, in the magnetic field section. The values might be inflated. Only way I can imagine this happening.

It seems to be all set to the defaults, so I dunno, might be an issue with specific modded ships, tbh, which I can live with.

If a modded ship has a negative ECM value, it can get worse effects. ECCM REDUCES the magfield's effects, but the inverse is true.
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NikoTheGuyDude

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Re: [0.96a-RC8] More Combat Terrain Effects 1.3
« Reply #47 on: February 05, 2024, 06:16:39 PM »

Update will come in 1-2 weeks.
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NikoTheGuyDude

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Re: [0.97a] More Combat Terrain Effects 1.3.1
« Reply #48 on: February 05, 2024, 07:47:32 PM »

pranked

its right now

play it
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eidolad

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Re: [0.97a] More Combat Terrain Effects 1.3.2
« Reply #49 on: February 14, 2024, 06:50:26 AM »

haven't used the mod, but I love this content/concept...would be beautiful to see Alex integrate AI response/workaround to a generic "space environment hazard"...i.e. AI ships, perhaps based on whether they have an officer or not, would mark "hazard boundary" around whatever-the-modder-inserted into the gameplay space
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thenumbers

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Re: [0.97a] More Combat Terrain Effects 1.3.2
« Reply #50 on: March 03, 2024, 02:17:14 PM »

Noticed the game would constantly try to load the MCTE_settings.json in the random battle main menu mission. Haven't tested during campaign.

Code
65498 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
65514 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
65531 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
65547 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
65564 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]
65582 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [MCTE_settings.json]

Modlist:
LazyLib 2.8b
LunaLib 1.8.4
More Combat TerrainEffects 1.3.2
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some guy

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Re: [0.97a] More Combat Terrain Effects 1.3.2
« Reply #51 on: March 25, 2024, 08:36:49 AM »

enjoying this so far, cant wait till the debris feild effect is in... you mentioned getting a better effect. no clue if your open to sugestions, but thought i would throw one out if only to get yelled at. how far off the edge of possability would it be to have semi functional ships made of junk occasionally spawn in with the debris as a surprise... only to randomly explode after a bit.
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NikoTheGuyDude

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Re: [0.97a] More Combat Terrain Effects 1.4.0
« Reply #52 on: June 05, 2024, 12:49:22 PM »

1.4.0 released, now with More Planetary Conditions integration and Nexerelin effects!
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NikoTheGuyDude

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Re: [0.97a-RC11] More Combat Terrain Effects 1.4.1
« Reply #53 on: June 05, 2024, 04:33:40 PM »

1.4.1 released with a hotfix for a crash
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NikoTheGuyDude

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Re: [0.97a-RC11] More Combat Terrain Effects 1.4.2
« Reply #54 on: June 05, 2024, 05:18:03 PM »

Yet another hotfix
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Ramiel

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Re: [0.97a-RC11] More Combat Terrain Effects 1.4.2
« Reply #55 on: June 05, 2024, 09:07:47 PM »

Will this cause problems with "Secrets of the Frontier"?
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TimeDiver

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Re: [0.97a-RC11] More Combat Terrain Effects 1.4.2
« Reply #56 on: June 05, 2024, 09:14:59 PM »

Will this cause problems with "Secrets of the Frontier"?
I am running MCTE along with SoTF and a fairly sizable pile of mods (~120-130 folders worth)... but so far?

Secrets of the Frontier doesn't specifically cause issues with MCTE, though Yuri Expeditions does require a hotfix, which is (currently) only available on the Unofficial Starsector Chat Discord.
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Ramiel

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Re: [0.97a-RC11] More Combat Terrain Effects 1.4.2
« Reply #57 on: June 05, 2024, 10:50:42 PM »

Thank you! Secrets and Yuri are some of my constant mods, so this was very helpful!
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NikoTheGuyDude

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Re: [0.97a-RC11] More Combat Terrain Effects 1.5.0
« Reply #58 on: June 19, 2024, 01:44:47 PM »

1.5.0 released, now with UNGP rules!
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NikoTheGuyDude

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Re: [0.97a-RC11] More Combat Terrain Effects 1.6.0
« Reply #59 on: August 26, 2024, 08:22:30 PM »

Updated with an option to adjust the intensity of UNGP rules.
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