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Starsector 0.98a is out! (03/27/25)

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Author Topic: Things not to do in Starfarer  (Read 26831 times)

enigma74

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Things not to do in Starfarer
« on: May 04, 2012, 08:39:08 PM »

Put an omni-shield mod on an onslaught.  I did this to both of my onslaughts (I bought them both) and it just felt...wrong.  Not to mention it's a gigantic waste of 40 OP.  Now, I've seen the light and I've removed the mod in favor of rear dual flak guns and frontal gauss guns.  All is now right.
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Squigzilla

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Re: Things not to do in Starfarer
« Reply #1 on: May 04, 2012, 09:54:41 PM »

My personal list of things not to do:
-- DO NOT let the AI control my precious Apogee.  Ever.
-- DO NOT use Broadswords against Hegemony capital ships.  They do absolutely nothing to heavily armored ships, and flak tears them to pieces in seconds.
-- DO NOT mount five cluster bomb launchers to a Lasher with augmented engines.  This is incredibly fun and enormously destructive... too destructive to be considered humane.  Creating this kind of war machine is the first step on the path to the Dark Side.

P.S.: I'm technically an hour late for this (according to Eastern Time), but I will say it anyway: May the Fourth be with you!  ;D
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Temjin

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Re: Things not to do in Starfarer
« Reply #2 on: May 04, 2012, 10:19:02 PM »

-Don't forget to put Railguns on the back of a Dominator and/or Onslaught. Otherwise you will have Hounds and Tempests back there all day, wearing away at your engines.
-Don't get caught between multiple Enforcers. Annihilator Rockets will make you die a death of a thousand cuts.
-Don't let the AI fly your Hyperion.
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Mattk50

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Re: Things not to do in Starfarer
« Reply #3 on: May 04, 2012, 11:48:26 PM »

Don't put a single high intensity laser on an odyssey and expect it to do anything at all against anything bigger than a frigate. Replaced that with another auto-pulser, i have expanded mags anyway so i get to stack more buffs with it anyway.
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hadesian

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Re: Things not to do in Starfarer
« Reply #4 on: May 05, 2012, 03:31:29 AM »

Do not ever buy a sunder... they're just so fragile and way too expensive to be any good
The aurora is much worse than the apogee, as the Apogee has the incredible ability to mount a large energy weapon, which means hounds and smaller ships (all the way up to cruisers) will be wrecked by say, a plasma cannon. Utilize a lot of vents and capacitors, along with some reinforced flux conduits, slap on a tachyon lance and watch huge difficulty happen for the opponent (how the hell this thing somehow survives in the midst of combat better than my Onslaught with shields up)...
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Doom101

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Re: Things not to do in Starfarer
« Reply #5 on: May 05, 2012, 07:24:01 AM »

Do not underestimate tankers, hounds, asteroids.

Do not assume you will win the AI likes to screw you over.
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Vandala

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Re: Things not to do in Starfarer
« Reply #6 on: May 05, 2012, 08:24:56 AM »

The aurora is much worse than the apogee, as the Apogee has the incredible ability to mount a large energy weapon, which means hounds and smaller ships (all the way up to cruisers) will be wrecked by say, a plasma cannon. Utilize a lot of vents and capacitors, along with some reinforced flux conduits, slap on a tachyon lance and watch huge difficulty happen for the opponent (how the hell this thing somehow survives in the midst of combat better than my Onslaught with shields up)...

The aurora is not worse the the apogee. It has far superior all around firepower, better shield, is faster, has more modification points to spent, and has superior missile options. Plus not needing to fill up a large mount saves a lot of points.

Kommodore Krieg

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Re: Things not to do in Starfarer
« Reply #7 on: May 05, 2012, 09:41:08 AM »

Don't underestimate the new standard loadout for the onslaught.  It's beastly.  I dare say I like it better then any of the custom variants I've made.  All you need to do is manage your weapon groups well to control flux.  The new auto cannons are terrifying.
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Squigzilla

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Re: Things not to do in Starfarer
« Reply #8 on: May 05, 2012, 09:59:47 AM »

Don't underestimate the new standard loadout for the onslaught.  It's beastly.  I dare say I like it better then any of the custom variants I've made.  All you need to do is manage your weapon groups well to control flux.  The new auto cannons are terrifying.

This segues well into another important Don't of Starfarer: DO NOT attack an Onslaught from the front.  I tried this with my modified Apogee (over 12k flux capacity and 0.4 flux/damage ratio on the shields) and I could barely get into plasma cannon range before I had to back off -- the autocannons are brutally effective at overloading shields, and the Hephaestus cannons tear through armor like nobody's business.
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Vandala

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Re: Things not to do in Starfarer
« Reply #9 on: May 05, 2012, 11:59:21 AM »

This segues well into another important Don't of Starfarer: DO NOT attack an Onslaught from the front.  I tried this with my modified Apogee (over 12k flux capacity and 0.4 flux/damage ratio on the shields) and I could barely get into plasma cannon range before I had to back off -- the autocannons are brutally effective at overloading shields, and the Hephaestus cannons tear through armor like nobody's business.

Same warning can be given about the Paragon.

Just don't get anywhere near it!!

hadesian

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Re: Things not to do in Starfarer
« Reply #10 on: May 06, 2012, 05:26:48 AM »

Don't ever think that the paragon can stand toe to toe with the Onslaught... you'll just get slaughtered by the autocannons and then the H assault guns. If you want to try it, try it with 4 tachyon lances. You might survive
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enigma74

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Re: Things not to do in Starfarer
« Reply #11 on: May 06, 2012, 10:06:33 AM »

Don't ever think that the paragon can stand toe to toe with the Onslaught... you'll just get slaughtered by the autocannons and then the H assault guns. If you want to try it, try it with 4 tachyon lances. You might survive

What! This is total nonsense.  I recently captured a paragon and I switched immediately to it as my flagship.  The paragon is absolutely insane with max vents, flux conduit, hardened shields, and stabilized shields.  You'll have to sacrifice 4-6 weapon slots to get this though.

I've been able to kill TWO enemy onslaughts and their fighter wing escorts with my paragon this way.  A note though, its best to only fight one onslaught at a time, by keeping one between the other's line of fire.  I'm pretty sure nothing in the game can withstand a flanking attack by two onslaughts at the same time if a paragon can't do it.
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hadesian

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Re: Things not to do in Starfarer
« Reply #12 on: May 06, 2012, 03:30:54 PM »

Don't ever think that the paragon can stand toe to toe with the Onslaught... you'll just get slaughtered by the autocannons and then the H assault guns. If you want to try it, try it with 4 tachyon lances. You might survive

What! This is total nonsense.  I recently captured a paragon and I switched immediately to it as my flagship.  The paragon is absolutely insane with max vents, flux conduit, hardened shields, and stabilized shields.  You'll have to sacrifice 4-6 weapon slots to get this though.

I've been able to kill TWO enemy onslaughts and their fighter wing escorts with my paragon this way.  A note though, its best to only fight one onslaught at a time, by keeping one between the other's line of fire.  I'm pretty sure nothing in the game can withstand a flanking attack by two onslaughts at the same time if a paragon can't do it.
It's the reliance on shields and the non human element in the AI (not properly understanding that the Onslaught can be kited easily) if you tried that same setup with the paragon as an AI against the onslaught I highly doubt it would survive. Also, a Dominator has a better chance than a paragon (paragon relies on shielding a large portion of the time to survive) as it is pretty heavily armoured (the beauty of armour is that while it cannot heal, it's more usable than shields as it's almost always up, although if destroyed it's gone for good until after battle).
Also, what weapons? If you get rid of 4-6 weapon slots (I'm guessing small slots) then you're in a lot of trouble if you get attacked by anything more than a few ships as those extra missiles and fighters run circle around your ship as it's incapable of fighting multiple threats.
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Vandala

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Re: Things not to do in Starfarer
« Reply #13 on: May 06, 2012, 03:41:34 PM »

I think the onslaught is absolutely unmatched in terms of weapon loadout and damage outpouring ability.

But don't undervalue the shields of a Paragon, that thing has the deepest flux reserves of anything in the game and the highest flux dissipation as well and it's armor really isn't all that far behind, combine plasma and lance and you've got a lot of power in your hands.

naufrago

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Re: Things not to do in Starfarer
« Reply #14 on: May 06, 2012, 03:51:54 PM »

Don't ever think that the paragon can stand toe to toe with the Onslaught... you'll just get slaughtered by the autocannons and then the H assault guns. If you want to try it, try it with 4 tachyon lances. You might survive

What! This is total nonsense.  I recently captured a paragon and I switched immediately to it as my flagship.  The paragon is absolutely insane with max vents, flux conduit, hardened shields, and stabilized shields.  You'll have to sacrifice 4-6 weapon slots to get this though.

I've been able to kill TWO enemy onslaughts and their fighter wing escorts with my paragon this way.  A note though, its best to only fight one onslaught at a time, by keeping one between the other's line of fire.  I'm pretty sure nothing in the game can withstand a flanking attack by two onslaughts at the same time if a paragon can't do it.
It's the reliance on shields and the non human element in the AI (not properly understanding that the Onslaught can be kited easily) if you tried that same setup with the paragon as an AI against the onslaught I highly doubt it would survive. Also, a Dominator has a better chance than a paragon (paragon relies on shielding a large portion of the time to survive) as it is pretty heavily armoured (the beauty of armour is that while it cannot heal, it's more usable than shields as it's almost always up, although if destroyed it's gone for good until after battle).
Also, what weapons? If you get rid of 4-6 weapon slots (I'm guessing small slots) then you're in a lot of trouble if you get attacked by anything more than a few ships as those extra missiles and fighters run circle around your ship as it's incapable of fighting multiple threats.

It's weird, I kind of have the opposite view with regards to reliance on shields. I prefer when ships rely on shields because they're quicker and cheaper to repair and shields are effectively infinite. It's a subjective thing mostly, but the Paragon's shields are redonkulus, especially with a veteran or elite crew.

Also, leaving off weapons is a perfectly valid tactic- it frees up OP to either add on more vents or capacitors, or put stronger or more useful weapons in the remaining slots. Slots with awkward, purely defensive, or useless weapon arcs are good candidates for ignoring. It really helps specialize a ship, or better gear it towards its strengths. If you find you never use the missiles on an enforcer, for example, you could get more capacitors for it instead.

Also, you're right that the AI with that setup probably wouldn't beat two Onslaughts, but that's mostly because the AI wouldn't use the same tactics. It probably wouldn't matter what setup the Paragon has in that situation.
« Last Edit: May 06, 2012, 03:54:40 PM by naufrago »
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