Haha. This must be a bug in human cognition (and one that is present in myself as well since if you look at my degree planning in math you would think I am allergic to anything practical). For some reason we consider Grothendieck to be the greatest mathematician of the past century when even the average scientist is more likely to say "excuse me" than know what you are talking about if you ever should have reason to bring him up, I think, while Ronald Fisher is probably unknowingly cited by every. single. scientist in all fields except math at some point. Although I'm an amateur so I really wouldn't know, but that's my impression. I would disagree about the ultimate problem in science though. The physical world is accidental, while the Langlands program for example could reveal some of the essence of necessary and ultimate truth, one that is not accidental but necessarily true, unalterable and fundamental. I suppose it depends on whether your definition of science includes mathematics, though.
As for rotating the target, well, I mean, if you move your head it is exactly the same as if everything except your head were to move around, right? The formulation is really really really simple: imagine you are looking ahead (let's move 0 degrees to in front). Positive degrees are to the left and negative to the right. You see a target at 20 degrees that you want to hit with your right fist, but that can only reach to 10 degrees. So you must rotate yourself which is equivalent to rotating the target so that the target is at 10 degrees. The difference is one of language only so if instead of "rotate the target to" you write "rotate our ship so the target is at" then it is the exact same thing but said differently.
Let me know when I can be helpful again. I think one thing is that we do not need the flux management system to test weapons. For them, it is even likely that the appropriate statistic is "time to kill" paired with "flux to kill" rather than the single statistic "time to kill as a function of max flux and dissipation". I was also thinking about another thing. Maybe instead of an AI you could still use arithmetic. Like, suppose we have a set of weapons and priorities. Then, you could do
- fire weapon with priority 1 as many times as possible. Compute how much flux is left over (at each timepoint)
- fire weapon with priority 2 as many times as you can using this leftover flux. Compute how much flux is left over.
- etc. until you have gone through all weapons.
There is a certain downside to this which is that if we ever want to add more dynamic flux (say, return fire) then this won't work as the computation would be recursive.