Re: the hit rate of weapons tested with ammo and detailed combat results:
That is really interesting data! The HAC vs HVD especially because it answers a question I've long had: does the HVD accuracy make up or more than make up for its lower max DPS? Answer from your data is no, the HVD is still lower DPS in practice. But it has many other advantages so I still see it as a good gun, just not the always better gun (hooray!).
I think you might be forgetting to account for uptime and the fact shots become harder the farther out the target is.
Naive calculation just looking at hit rate:
0.8091 * 138 DPS for HVD = 111.6 DPS for HVD
0.5926 * 214 DPS for HAC = 126.8 DPS for HAC
I'm guessing (correct me if I'm wrong) that is the calculation you did make the statement the HVD accuracy doesn't make up for the DPS difference.
However, the HVD was firing at targets the HAC didn't even bother to try shooting.
HVD had 639 shots/30 shots per minute = 21.3 minutes worth of fire
HAC had 783 shots/(129/3 shots per minute) = 18.2 minutes worth of fire.
Presumably, that means roughly 3 minutes of fire was in the range band of 800 to 1000 (times skill and ITU range bonuses I'm guessing), which would be the range at which the HVD has it's worst accuracy, given the target has the most time to change velocity. So presumably it's accuracy in the 800 and under range band that matches the HAC is even higher than presented here.
Edit: Although re-reading, those wouldn't have been on the same ship at the same time, so making the assumption the range profiles were identical between runs is poor, unless it was a mix of HVD and HAC simultaneously?
Ideally, what you'd want is the accuracy of the HVD vs HAC within the 800 range band, not the 1000 range band vs the 800 range band. It's also likely, that at very close ranges, it actually favors the HAC significantly, as the accuracy at a range like 100 is likely to be close to 100% for both weapons.
What is better, and typically reported by the Detailed Combat Reports mod, is in fact the total damage dealt by the weapon system in actual field combat situations, so that the ranges tested, are the ranges actually experienced.
If you make the assumption that Vanshilar's piloting produces a typical set of ranges of engagement for most ships for each attempt, we can consider the total damage dealt.
HVD: 517*275 = 142,175 kinetic damage (with 137.5 armor pen) + some ion damage
HAC: 464*300 = 139,200 (with 50 armor pen)
That looks like a win for the HVD to me, based on this data sample. Which is kind of what you expect for a higher OP cost and less efficient weapon.
If Vanshilar's piloting does not match range for engagements between runs, then it's hard to reach a general conclusion.
Edit:
Probably the best way to answer the question on whether the accuracy makes up for the DPS is to mod the max range of the HVD to be the same as the HAC, modify a ship to have two medium ballistic mounting points directly on top of each other (so same position on the ship with same arc), put a HVD in one and a HAC in the other, and run that through a couple battles keeping track of total damage for each.
Edit 2:
Although Vanshilar's second data set is close to what you'd want now that I think about it, but it's still splitting it up into multiple runs, but hopefully the averaging of many ships approaches some kind of gaussian distribution of engagement ranges. I'll note the Arabelest, range 700 base, had only a 20% uptime compared to the HVDs 53% 9both relative to the Squall's 100%. Although different weapon configurations with different ranges are going to yield different average distances the ships tend to stay at, so might have non-trivial variance between runs. As I note, ideally putting all the weapons on a single mount in the same spot with the same range is going to be the fairest in terms of trying to determine the accuracy within a particular range band.