I felt it'd be good if the vanilla Path had some kind of bonus or special mod that reduces the suckiness of IAM; they could get a special mod that reduces critical malfunction chance. Since standardized skills are mentioned in the blogposts for factions, another extra touch would be to give all Pather officers Damage Control and/or Combat Endurance to reflect their ability to keep their ramshackle ships running. Thoughts?
Why not tweak Ill-advised so it only function when on a player owned ship. It's a relatively simple 'fix' and can be used to flesh out the lore:
Officer: "What do you mean it keeps overloading?!?"
Engineer: "Sir, the flux grid wasn't designed to handle these modifications, every time we stress the system it sends a surge through the entire grid."
Officer: "I don't want to hear excuses, if those damn Luddites can do it, so can you!"
Engineer: "But Sir, we don't know
how they did it. These aren't standard modifications, they run the engines using the targeting computer it's a completely unorthodox approach and..."
Officer: "I already told you! I don't want excuses. If you cant figure it out I'll find someone who can and I'll see to it personally that you'll get the opportunity to ask those Luddites how they did it first hand!!!"