I vote against for now simply because meta changes can be subtle and I'd like to see how the current change of less armor/hull damage works out. In previous patches squalls weren't considered overpowered, even though they were very little changed from how they are now, but the missile skill change benefited them more than it did the other larges.
Agreed. The main problem with earlier Squalls was lack of ammo - it ran out too fast. And in earlier releases, we had stronger stuff like Spark Drovers (early 0.9) or overpowered solo ships (even earlier). Also, DP distribution varied by fleet size; and player could outnumber the Remnants if he brought enough ships, and Remnants might have had less core power too. (I do not remember Ordos in older releases having 15+ alpha cores and the rest of the ships having gamma or beta cores.)
Also, the faster firing missiles from Missile Spec. is elite level, something that not all enemy human fleets have. For NPC fleets, only those with AI cores have every skill elite, and in case of Remnants, that means Radiants (and Nexus), and Squalls is not exactly the most dangerous thing an enemy Radiant can do. Some ships built for PD (PD weapons, IPDAI, elite PD) can stop some of the incoming Squalls from non-elite missileships.