- - v1.4d - -
- reworked the two built-in Armada and (XIV) hullmods (mostly flavor text and lore accuracy, but it actually makes sense alongside the desc now)
- nerfed the Armada somewhat (worse flux, better armor, so on. shouldn't be as blatantly OP as before)
- some of the other changes might be save incompatible in some cases (but you're welcome to try anyways)
- - v1.4c - -
- updated to 0.96a
- - v1.4b - -
- added modified UTPC for the Onslaught (E) (mostly flavor, it's basically a slightly worse TPC)
- added some detail to the Explorarium hullmod sprite
- added bounties featuring the Onslaught (E) and Armada (XIV) (get MagicLib to actually play them)
- changed up the Whiplash sprite to look slightly less bad (spoiler: it's still bad, but actually somewhat distinct from the MIRV)
- - v1.4 - -
- Added Onslaught (E) (Good luck finding it though, it's a rare BP.)
- Renamed some stuff
- Cleaned up descriptions
- - v1.3c - -
- Added Whiplash GSM
- Reassigned ship roles to actually make sense
- Added sim opponents
- Changed the mod name AGAIN (Hopefully for the last time.)
- - v1.3b - -
- Fixed a crash when trying to autofit the Armada
- Nerfed the Ascent's stats considerably
- Slightly changed descriptions
- - v1.3 - -
- Added Ascent
- Slightly changed sprites of both Armadas
- Renamed the mod (But that's not exactly important.)
- - v1.2 - -
- Added Armada (XIV) (Doesn't make sense, it's not supposed to.)
- - v1.1 - -
- Armada's sprite updated to look slightly less bad
- Armada's weapon slots ever so slightly modified
- Armada's stats modified to be slightly less dumb (I mean seriously, it having more hull points than an Onslaught was a little odd.)
- Special hullmod added specifically because 360° shields shouldn't be possible on Low Tech stuff (Who the hell thought of installing front conversion on this in the first place?)
- - v1.0 - -
- Added the mod