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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Special Hullmod Upgrades v1.5 — Install colony item on ships!  (Read 167697 times)

Artay

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #60 on: February 13, 2023, 09:51:46 AM »

I'd be really nice to have either a config option to have them always available or an alternate unlock method that doesn't require a pregen sector so this mod can be used with nex random generation!

"If you are using Nexerelin's random sector mode. He will actively look for you in Tri-Tachyon owned markets if you reached level 9. Just visit the bar."
From the mod's description.
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jeffg10

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #61 on: February 15, 2023, 10:19:04 PM »

I'd be really nice to have either a config option to have them always available or an alternate unlock method that doesn't require a pregen sector so this mod can be used with nex random generation!

"If you are using Nexerelin's random sector mode. He will actively look for you in Tri-Tachyon owned markets if you reached level 9. Just visit the bar."
From the mod's description.

Must have missed this somehow, thanks!
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"Someone else might have wept or screamed in frustration or even given up right there and perished. But I didn't have the right to do any of those things, not while my people were in danger. Like it or not, I would have to explore this harsh world on my own."

AngelOfDeathIX

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #62 on: February 18, 2023, 11:01:44 AM »

The hullmods don't seem to be removing anything from my inventory when added to ships or adding anything to my inventory when removed from ships.
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StahnAileron

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #63 on: February 19, 2023, 03:39:04 PM »

The hullmods don't seem to be removing anything from my inventory when added to ships or adding anything to my inventory when removed from ships.
I had that happen to me before. It got fixed after restarting the game.

Out of curiosity, did this happen during a game session where you reloaded a save mid-game? SS seems to have issues with mid-game save-game reloads; I usually get a memory leak warning stating it has 2 copies of the save loaded in memory. I can imagine all kinds of issues stemming from that, including item duping in this mod. I wasn't paying attention and loaded up several ships with Nano-filaments I didn't have. I got them "back" during a later session, so wound up duplicating that item inadvertently.
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AngelOfDeathIX

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #64 on: February 20, 2023, 01:17:51 PM »

The hullmods don't seem to be removing anything from my inventory when added to ships or adding anything to my inventory when removed from ships.
I had that happen to me before. It got fixed after restarting the game.

Out of curiosity, did this happen during a game session where you reloaded a save mid-game? SS seems to have issues with mid-game save-game reloads; I usually get a memory leak warning stating it has 2 copies of the save loaded in memory. I can imagine all kinds of issues stemming from that, including item duping in this mod. I wasn't paying attention and loaded up several ships with Nano-filaments I didn't have. I got them "back" during a later session, so wound up duplicating that item inadvertently.

It happened when I reloaded a save, yes.  After a bit of testing, I came up with a makeshift solution that has been working thus far. 
 
1. Unequip all items from your ships and make sure that you still have the items in your inventory. 
2. Save copy.
3. Restart game.
4. Load the saved copy.
5. Re-install all the items.
6. Save game.
7. It seems to work now, reloading the game doesn't break anything.
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prokit

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #65 on: February 22, 2023, 09:56:27 AM »

Does this mod work with certain mod that have ship type that is not within the game base-type ?
Something higher "tier" than Capital, will it works ? And what is the stat given to that type ?
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Morbo513

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #66 on: February 23, 2023, 07:47:13 AM »

When mousing over one the Synchrotron hullmods (whichever appears first in the list), my game CTD's:
Code
166791 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.SUSynchrotonCoreUpgrades.addPostDescriptionSection(SUSynchrotonCoreUpgrades.java:192)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModPickerDialogV3.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Q.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Solarshade

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #67 on: February 24, 2023, 03:22:56 PM »

I found what I think is a bug: uninstalling the cryoarithmetic engine upgrade seems to give you back a lot of the item, somehow turning 1 engine into around twenty. Not sure why this happens, but hopefully it's not some weird cross-mod interaction.
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Government Monkey

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #68 on: February 24, 2023, 06:41:27 PM »

Hi, so I think I found a very annoying bug....

So I am going pretty far in a playthrough, and finally unlocked the hullmods at level 9 from Port-Tse station. But the mods don't pop up.

I used SHUAllHullmods. Which says "you already know all unlockable SHU hullmods". But the mods simple are not showing up. So I opened a new save, and used the command code. all the mods show up in this case. So this seems to be an issue related to my specific save....
Is there any possible fixes for this issue.
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Zr0Potential

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #69 on: February 24, 2023, 06:57:00 PM »

Hi, so I think I found a very annoying bug....

So I am going pretty far in a playthrough, and finally unlocked the hullmods at level 9 from Port-Tse station. But the mods don't pop up.

I used SHUAllHullmods. Which says "you already know all unlockable SHU hullmods". But the mods simple are not showing up. So I opened a new save, and used the command code. all the mods show up in this case. So this seems to be an issue related to my specific save....
Is there any possible fixes for this issue.

Try the Hullmods Filter at the bottom
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unslaught

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #70 on: February 24, 2023, 11:27:46 PM »

Thank you for making this mod. Could I get your permission to translate and share it on the chinese forum? I shall credit you and give the original link, when I finished, I will link back here.
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Government Monkey

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #71 on: February 26, 2023, 02:29:01 PM »

Hi, so I think I found a very annoying bug....

So I am going pretty far in a playthrough, and finally unlocked the hullmods at level 9 from Port-Tse station. But the mods don't pop up.

I used SHUAllHullmods. Which says "you already know all unlockable SHU hullmods". But the mods simple are not showing up. So I opened a new save, and used the command code. all the mods show up in this case. So this seems to be an issue related to my specific save....
Is there any possible fixes for this issue.

Try the Hullmods Filter at the bottom

Thank you so much!
I was not aware of a hullmod filter haha.
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lustfull

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Re: [0.95.1a] Special Hullmod Upgrades v1.2 - New Update!
« Reply #72 on: March 07, 2023, 09:32:48 AM »

i put a nanoforge on an altagrave( from Armaa armatura)  and the game crashed at first battle. tryed with other special item hullmod and it crashed to.
keep up the good work.
« Last Edit: March 07, 2023, 09:38:05 AM by lustfull »
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Mayu

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Re: [0.95.1a] Special Hullmod Upgrades v1.3 - Another Update!
« Reply #73 on: March 11, 2023, 12:44:16 AM »

Special Hullmod Upgrades v1.3 - Fixes, additional effect for existing special upgrades, and Cross-mod contents.



Download here!

Needs a new save!
This is to completely fix the previous bugs and issues.

Changes:
Spoiler
 High-Throttled Weapon Torque


Can not be installed on frigate ships.
[close]

 Orbital Filament Anchor


Can not be installed on Arma Armatura's strikecrafts.
[close]

 Quantum Heatsink
[close]

 Variable Fusion Capacitors


Can not be installed on frigate ships.
[close]
[close]

Cross-mod Content:
 New Additions:

 Arma Armatura

SHU's Armament Support System provides additional benefits when installed on Arma Armatura's strikecrafts.

 Alpha Core:
[close]

 Beta Core:
[close]

 Gamma Core:
[close]
[close]

 Gacha S-Mods:
[close]

 Sindrian Fuel Company:

These hullmods can be received from Yunris Kween and Gregory Mannfred. Good luck!

Fighter Nanobooster

[close]

P-Space Stabilizer

[close]

[close]
[close]

Change log:
Spoiler
[General]
- Now requires Graphicslib.
- Fixed the bug that happens with the Field Repair skill when learned (finally).
- Fixed the endless item duplication bug.
- Fixed the CTD when you view the hullmod tooltip of Maintenance Optimizer and Synchro-Fuel Loader in the main menu mission refit screen.
- Fixed more typos again and again.
- Fixed the bug where the installed AI core and colony item aren't removed when the ship is disabled or destroyed in combat.
- Disabling the incompatibilities of the Plasma-Charged Shield Emitter actually WORKS now.
- Arsenal Autoforge hullmods will now stick to the vanilla hullmod incompatibilities, it can now stack with modded autoforges.
- Each passive, additional, or extra system/effect of special hullmods can now be disabled individually via 'sphmu_options'.


[Changes]
Fleet Tactical Relay hullmod:
- The passive system no longer increases the fighters' weapon range in combat. This is an unintended effect.
- No longer extends the range of missile weapons.

Flux Hypershunt hullmod:
- Improves its flux shunt VFX.

High-Throttled Weapon Torque hullmod:
- New passive system: Ultra-Velocity Rounds.
- Projectiles have a chance to deal critical damage on-hit.
- Only applies to kinetic damage.

Nanite Swarm Cluster hullmod:
- Adjusted engine and weapon repair speed in combat from 80% to 60%.
- Adjusted the hull repair rate of its passive system from 1% to 0.2%.
- Fixed the issue where the modules were unable to use the N-Repair system.

Orbital Filament Anchor hullmod:
- Towed ships will have a reduced fuel cost if it is mothballed.
- Not applicable to ArmaA's strikecrafts.

Quantum Heatsink hullmod:
- New extra system: Cryoflare Launcher.
- The ship will launch cryoflares if a nearby enemy missile is detected during overload.

Variable Fusion Capacitors hullmod:
- New passive system: Supercharged Capacitors
- When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit.


[CROSS-MOD INTERACTION]
Arma Armatura
- Armament Support System (Gamma/Beta/Alpha) now increases Strikecraft's max combat readiness.

Gacha S-Mods
- One SSR Gacha hullmod was added to the list.
- Mikohime Blessings

Sindrian Fuel Company (Coming soon!)
- Adds two new special upgrade hullmods if the mod is present.
- These can be obtained from certain NPCs in the SFC market.
[close]
« Last Edit: March 11, 2023, 09:31:13 PM by Mayu »
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Princess of Evil

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Re: [0.95.1a] Special Hullmod Upgrades v1.3 - Another Update!
« Reply #74 on: March 11, 2023, 02:20:47 AM »

Would be nice to have SHUs for DIY Planets terraforming equipment.
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