Thanks! Is it possible to add a gas planet specialized in volatiles?
It used to have one but it was sort of a liability, since you couldn't install planetary shields and it can only use upto 3 special items that isn't that impactful.
In short, raids, invasions, and pathers cells have a higher chance of succeeding even if the entire system is maxed out, which happened a few times in some old saves I had. I can only assume it would be worse now that colony crisis exists.
I'll try to get a playthrough with a gas giant and see how it plays in the long run to determine whether or not I would add one again.