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Author Topic: [0.95.1a-RC6] CTD on viewing "Doctrines and Blueprints"  (Read 369 times)

forsakeneden

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[0.95.1a-RC6] CTD on viewing "Doctrines and Blueprints"
« on: September 21, 2022, 02:17:33 PM »

Crash occurs when trying to setup/view my fleet patrol composition. Its not a consistent crash as sometimes the game will let me reach the screen but if i press generate fleets a couple times it will crash.

most recent mod updates(mid-campaign) were Nex, JYD, and maybe PRV

Mod List:
A New Level of Confidence -25
AdjustableSkillThresholds
Adjusted Sector v0.4.2
Apex Design Collective
Arsenal Expansion 1.5.5
Audio Plus
Autosave
Better Colonies
Carter's Freetraders 0.7
Combat Chatter
Combat Radar
Commissioned Crews
CONCORD
Dassault-Mikoyan Engineering
Deluxe Player Flags
DIABLEAVIONICS
Diktat Enhancement 1.1.1f
DIYPlanets
Exotica-Technologies-v1.1.6
EXPSP-0.56
FED
Grand.Colonies1.0.d
GraphicsLib
HMI
HTE
ImmersionFriendlyPortraitPack
Industrial_Evolution3.0.e
Interstellar Imperium
Iron Shell
Junk Yard Dogs 1.99
LazyLib
Legacy Of Arkgenesis
Lobster Proliferation
LTA
Luddic_Enhancement
Magellan Protectorate
MagicLib
Mayasuran Navy
More HullMods
Nexerelin
PAGSM v.1.8.01
Progressive S-Mods
Prv Extraworks
Prv Starworks
QoLPack
Roider Union
SCY
Secrets of the Frontier v12a
SEEKER_UC
Ship and weapon pack
Slightly Better Techmining
Speedup
Starship Legends
Stelnet
Tahlan Shipworks-0.8.5
TaSC
Underworld
Unknown Skies
Unusually Gullible Hullmods
upgraded RotaryWeapons
Vayra's Sector
VIC
Whichmod
Xhan Empire

Quote
84352 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.fleets.DefaultFleetInflater.inflate(DefaultFleetInflater.java:444)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.inflateIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.command.J.updateSampleFleet(Unknown Source)
   at com.fs.starfarer.campaign.command.J.createIfNeeded(Unknown Source)
   at com.fs.starfarer.campaign.command.F.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.command.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

Thanks in advance
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Histidine

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Re: [0.95.1a-RC6] CTD on viewing "Doctrines and Blueprints"
« Reply #1 on: September 22, 2022, 07:10:27 PM »

Someone or something specified ship variants for a hull that doesn't exist, but can't tell which one from the log.

You mentioned updating JYD and PRV, check if the updates mention that they're save breaking, and try rolling back to previous version (might also need to do this for other mods).

Also, did you accidentally disable any mods that add ships?
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forsakeneden

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Re: [0.95.1a-RC6] CTD on viewing "Doctrines and Blueprints"
« Reply #2 on: September 22, 2022, 07:54:09 PM »

Thanks for the reply!

from what i can tell i haven't disabled any ships/mod pack. Neither mod had save breaking updates(at least they werent listed as such). JYD moved around where some of their ship BPs were located/reclassified their ships (at least from my understanding of the patch notes) so i'll start with it.

I started a new run with the same modlist and used console commands to unlock all BPs/gift a planet w/heavy industry(just to debug/get back to having custom fleet doctrines) and so far there haven't been any crashes when repeating the previous steps. so worst case, i'll have to scrap my former run and start over again.
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