I've seen a lot of people express a desire for the refit screen to be reworked / changed in a number of ways, though I've not actually seen anyone give suggestions for what a reworked refit screen would look like, so I sat down for like an hour and (jankily) made a (very) barebones mockup!
the basic idea for these is to give the UI more space to breathe & have more space for often-suggested stuff that it currently just doesn't, like in-depth filters for weapons & hullmods
(also note : both of these are done in 2560 * 1440 at 100% ui scaling, I've not accounted for different resolutions but that'll be another roadblock to implementation)
large image, weapon section of the refit screen
this first image is just the weapon selection portion of the screen, mainly showing off what I mean by "giving the UI more space to breathe"- I've made the margins around the UI roughly equal on every side; I basically just like how it looked, even without the space allocated for extra buttons.
as for the randomly coloured squares, the red / yellow is for where I'd put the "weapon filter" buttons, with a scrollbar on one side to pack more options in the same area (say, put the more important stuff like damage type / range at the top, then consign design type or similar to the pits of the scrollzone)
the specific difference between red / yellow is that yellow's extra space that'd need that section of buttons to be moved out of the way (and say under the ship?) to really be used, though if you're making a big change like this one why not go all the way?
as for the blue square - that's more or less "all the area that the hullmod readout should take up", I
feel like it takes up less space than that but I could be completely wrong there
large image, hullmod section of the refit screen
for the hullmod selection portion I'd basically make the same changes as I did to the weapon selection bit - move the tags into the dark red box to allow more of them to be shown at once (and maybe add a text input field so we can search for them by name), then extend the actual selector box so that it takes up the full dark green area, again letting more stuff be shown at once
Hopefully this is all fairly understandable, I understand that most of this'll probably not get implemented (after all, the refit screen already works really well, this would just make it "better" (and would probably be a massive headache to implement given how old this portion of the UI is)), so this is mostly a wishlist of stuff from a fairly veteran player- but if one thing could make it in, I'd want it to be the narrower margins around the edges, they really make (at least, looking at it) way nicer.