In their current form hyperspace storms add NOTHING of value to the game. Imagine you're playing The Witcher 3, and every time Geralt says "Winds howling..." "Storm's coming....", your stupid horse is blown off course and you have to fight the controls just to go in a straight line to the next town. Frustrating mechanics under a thin veneer of world building does nothing for me, sorry. Either rework Hyperspace Storms entirely or remove them and build the supply cost directly into travel distance.
This is such a bad take I broke down and made an account rather than lurk more.
Starsector is not a game where everything or anything is "Safe and Sunny." You have plenty of options to deal with Storms. For starters, you could not burn hard through them. Sure it takes longer to get somewhere. You could Yoloburn through them. Throw Solar Shielding on everything.
Or as suggested, learn how the storms work and use them to your advantage. Hell, you can use them to gank convoys, detachments, etc. nearly risk free when running dark.
Storms are a mechanic just like eating pulsar damage from a Pulsar is. And Pulsars are far, FAR more annoying.