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Author Topic: Hyperspace Storms QOL Mod  (Read 7669 times)

AnonymousGhoul

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Hyperspace Storms QOL Mod
« on: September 13, 2022, 04:01:13 PM »

I'm looking for a mod that reduces the annoyance of navigating around Hyperspace storms. It's something I've found that tends to be almost entirely a negative in terms of gameplay enjoyment, and just prolongs things. I don't want to completely get rid of the mechanic though, and would like help finding a mod that either adds it to the map for me to view as I'm flying around, or some way to just generally make it less painful as a whole.
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Fenrir

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Re: Hyperspace Storms QOL Mod
« Reply #1 on: September 15, 2022, 06:11:28 PM »

If you make a precise ride on the right side of a hyper storm by disengaging moving slowly, the extra thrust can actually save you a lot of time. Also, a right click in the champaign map free your camera from fixed position and "peek" toward your mouse to have a farther sight, this can also be helpful.
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Phenir

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Re: Hyperspace Storms QOL Mod
« Reply #2 on: September 18, 2022, 06:37:07 PM »

Just yolo and emergency burn through them. Sustain burning through them is a mistake since sustain burn heavily nerfs your ability to correct course and you ignore terrain slowing effects while emergency burning, reaping the fuel efficiency benefits of going above 20 burn. Containment procedures makes emergency burn supply free.
If the damage really bothers you, put solar shielding on your ships. It's a decent combat mod anyway.
Make use of the hyperspace slipstreams, they are fast and extremely fuel efficient (up to 25% fuel cost at max speed) and you don't have to worry about storms.
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hqz

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Re: Hyperspace Storms QOL Mod
« Reply #3 on: September 19, 2022, 12:55:59 AM »

You can use the Console Commands mod. There's an additional module with extra commands packaged with the mod and it adds the StormGod command which makes your fleet not affected by storms anymore. You are still affected by slipstreams though. I tried to create a mod that removes the slipstreams but no success so far.

Note: you have to use the StormGod command each time you load the game.
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SteelHeart

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Re: Hyperspace Storms QOL Mod
« Reply #4 on: September 20, 2022, 08:37:19 PM »

Adjusted sector has an option in the configs to turn off hyperspace storms, but this works by just turning off deep hyperspace generation.

Last game I played with had it turned off and it was pretty nice going in a pretty much stright line towards something and not getting nocked 30 lightyears off course because LOL random.
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gG_pilot

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Re: Hyperspace Storms QOL Mod
« Reply #5 on: September 21, 2022, 09:25:31 AM »

Just yolo and emergency burn through them.
Try your advice on Normal difficulty,  then come back to  describe your feeling from ruined fleet.
Last game I played with had it turned off and it was pretty nice going in a pretty much stright line towards something and not getting nocked 30 lightyears off course because LOL random.
I think a proverb,  "less is more"  fits in this case. I  would rather see hyperspace clouds and hyperspace storms  as occasional obstacles you  could fly around.  So player actually play the game choosing his way.  Now they are so numerous that it makes you slow and(or) kills  you no matter what you do. e.i. staple annoyance.  Only one countermeasure  can be done, fly painfully  slow in silent mode, and hold Shift to  speed up time. That  is sick design.
« Last Edit: September 21, 2022, 09:34:13 AM by gG_pilot »
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robepriority

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Re: Hyperspace Storms QOL Mod
« Reply #6 on: September 21, 2022, 11:04:21 AM »

I always sustained burn through them, I'm not sure how people are getting knocked off course.

Daynen

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Re: Hyperspace Storms QOL Mod
« Reply #7 on: October 09, 2022, 10:48:55 AM »

The trick to storms is that they tend to steer you away from the center of a given storm AND they tend to sharpen whatever turn your fleet is already making.  If the storm is just slightly north of your fleet center when it pulses, it'll nudge you somewhat southward relative to your current heading.  If you then immediately hit another storm, you'll very likely curve even more southward.  If you see a cluster of storms coming and are going the direction you want, it's entirely possible to just pinball through them at high speed.  Very tiny adjustments in your heading during a fit of storm surges can radically alter the direction the storms throw you.

It's a tricky feature that requires a bit of foresight and intuition to really get the hang of, but once you start to grasp their behavior, it turns into a wave to be surfed, albeit at a cost in supplies for repairs.  Always bring more supplies than you think you need so you can just ride the storms and still be supplied for your trip.
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Doctorhealsgood

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Re: Hyperspace Storms QOL Mod
« Reply #8 on: October 11, 2022, 01:28:06 AM »

Hyperspace storm surfing is why i love solar shielding
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Ahueh

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Re: Hyperspace Storms QOL Mod
« Reply #9 on: October 11, 2022, 09:13:47 AM »

All of these responses just reinforce why none of you should be game developers. "Just navigate around them" "I've found this trick useful for mitigating the annoyance" etc. etc..

In their current form hyperspace storms add NOTHING of value to the game. Imagine you're playing The Witcher 3, and every time Geralt says "Winds howling..." "Storm's coming....", your stupid horse is blown off course and you have to fight the controls just to go in a straight line to the next town. Frustrating mechanics under a thin veneer of world building does nothing for me, sorry. Either rework Hyperspace Storms entirely or remove them and build the supply cost directly into travel distance.

I wish you luck in your search.
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robepriority

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Re: Hyperspace Storms QOL Mod
« Reply #10 on: October 11, 2022, 02:38:39 PM »

All of these responses just reinforce why none of you should be game developers. "Just navigate around them" "I've found this trick useful for mitigating the annoyance" etc. etc..

In their current form hyperspace storms add NOTHING of value to the game. Imagine you're playing The Witcher 3, and every time Geralt says "Winds howling..." "Storm's coming....", your stupid horse is blown off course and you have to fight the controls just to go in a straight line to the next town. Frustrating mechanics under a thin veneer of world building does nothing for me, sorry. Either rework Hyperspace Storms entirely or remove them and build the supply cost directly into travel distance.

I wish you luck in your search.

Not really mitigating, but utilizing the mechanic. It's more like a jump in a 3D platformer than something that comes out of the blue.

Sharp

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Re: Hyperspace Storms QOL Mod
« Reply #11 on: October 13, 2022, 04:32:50 PM »

All of these responses just reinforce why none of you should be game developers. "Just navigate around them" "I've found this trick useful for mitigating the annoyance" etc. etc..

In their current form hyperspace storms add NOTHING of value to the game. Imagine you're playing The Witcher 3, and every time Geralt says "Winds howling..." "Storm's coming....", your stupid horse is blown off course and you have to fight the controls just to go in a straight line to the next town. Frustrating mechanics under a thin veneer of world building does nothing for me, sorry. Either rework Hyperspace Storms entirely or remove them and build the supply cost directly into travel distance.

I wish you luck in your search.

I'm not sure you should be a game developer either.

It's just complaining about something in the game. To take Witcher as an example it's like being annoyed about Toxicity when drinking potions. Or being stunned by an enemy attack.

You say the storms do nothing but they are literally a hazard in space. It's part of the game and you are given options of how you want to deal with it. Might as well complain that games which have traps are annoying that you have to go around them.
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SonnaBanana

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Re: Hyperspace Storms QOL Mod
« Reply #12 on: October 13, 2022, 05:55:33 PM »

Would having Navigation or Sensors affect this event?
And speaking of that in general, what about having skills affect events?
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Yunru

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Re: Hyperspace Storms QOL Mod
« Reply #13 on: October 14, 2022, 02:27:43 AM »

All of these responses just reinforce why none of you should be game developers. "Just navigate around them" "I've found this trick useful for mitigating the annoyance" etc. etc..

In their current form hyperspace storms add NOTHING of value to the game. Imagine you're playing The Witcher 3, and every time Geralt says "Winds howling..." "Storm's coming....", your stupid horse is blown off course and you have to fight the controls just to go in a straight line to the next town. Frustrating mechanics under a thin veneer of world building does nothing for me, sorry. Either rework Hyperspace Storms entirely or remove them and build the supply cost directly into travel distance.

I wish you luck in your search.
Ah yes, stating your opinion as objective fact, and thus a reason that others are wrong.

You realise that merely makes you objectively wrong, right, since the topic under discussion and the benefits thereof are entirely subjective?

Ahueh

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Re: Hyperspace Storms QOL Mod
« Reply #14 on: October 14, 2022, 09:15:28 AM »

All of these responses just reinforce why none of you should be game developers. "Just navigate around them" "I've found this trick useful for mitigating the annoyance" etc. etc..

In their current form hyperspace storms add NOTHING of value to the game. Imagine you're playing The Witcher 3, and every time Geralt says "Winds howling..." "Storm's coming....", your stupid horse is blown off course and you have to fight the controls just to go in a straight line to the next town. Frustrating mechanics under a thin veneer of world building does nothing for me, sorry. Either rework Hyperspace Storms entirely or remove them and build the supply cost directly into travel distance.

I wish you luck in your search.

I'm not sure you should be a game developer either.

It's just complaining about something in the game. To take Witcher as an example it's like being annoyed about Toxicity when drinking potions. Or being stunned by an enemy attack.

You say the storms do nothing but they are literally a hazard in space. It's part of the game and you are given options of how you want to deal with it. Might as well complain that games which have traps are annoying that you have to go around them.

I'm complaining about hyperspace storms specifically because they are omnipresent and non-interactive.

Lets expand on your trap example to make it equivalent to what we experience in Starsector. Would it be good game design if, while travelling on your horse to the next town, the ENTIRE landscape between your destinations was laden with traps which knocked you off course and took items from you? You could bring enough supplies that you wouldn't really notice the lost items, but the "correct" way to play to save your items would be to meticulously go around the traps, or slow your horse to a walk in order to not disturb them.

I know it's fun to fight on the internet, but its so boringly obvious that hyperspace storms add more annoyance than engaging gameplay that it might be more fun to discuss changing them for the better, rather than pretending that they're fine.
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