All of these responses just reinforce why none of you should be game developers. "Just navigate around them" "I've found this trick useful for mitigating the annoyance" etc. etc..
In their current form hyperspace storms add NOTHING of value to the game. Imagine you're playing The Witcher 3, and every time Geralt says "Winds howling..." "Storm's coming....", your stupid horse is blown off course and you have to fight the controls just to go in a straight line to the next town. Frustrating mechanics under a thin veneer of world building does nothing for me, sorry. Either rework Hyperspace Storms entirely or remove them and build the supply cost directly into travel distance.
I wish you luck in your search.
I'm not sure you should be a game developer either.
It's just complaining about something in the game. To take Witcher as an example it's like being annoyed about Toxicity when drinking potions. Or being stunned by an enemy attack.
You say the storms do nothing but they are literally a hazard in space. It's part of the game and you are given options of how you want to deal with it. Might as well complain that games which have traps are annoying that you have to go around them.
I'm complaining about hyperspace storms specifically because they are omnipresent and non-interactive.
Lets expand on your trap example to make it equivalent to what we experience in Starsector. Would it be
good game design if, while travelling on your horse to the next town, the ENTIRE landscape between your destinations was laden with traps which knocked you off course and took items from you? You could bring enough supplies that you wouldn't really notice the lost items, but the "correct" way to play to save your items would be to meticulously go around the traps, or slow your horse to a walk in order to not disturb them.
I know it's fun to fight on the internet, but its so boringly obvious that hyperspace storms add more annoyance than engaging gameplay that it might be
more fun to discuss changing them for the better, rather than pretending that they're fine.