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Author Topic: Faction Variable Comissions  (Read 837 times)

Great Wound

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Faction Variable Comissions
« on: September 13, 2022, 02:43:41 PM »

The proposal is thus, add two new (optional) variables to .faction files:

Code
	"custom":{
"StipendBaseMult":1.0,
"StipendPerLevelMult":1.0,
},

If a factions offers a commission these multipliers are applied to "factionCommissionStipendBase" and "factionCommissionStipendPerLevel" as found in settings.json

Why? Because giving factions unique commissions adds flavor and variety. It gives a player an incentive to question their loyalties and move between factions to garner the highest pay leading to a more dynamic game.

Here's how it might play out:



Hegemony - Base 1.0 - Per Level 1.0 - We don't care either way (current vanilla pay (20,000 base, 5000 per level)).
Tri-Tachyon - Base 1.8 - Per level 0.8 - Come work for us! But don't you dare think about demanding a raise, you're expendable and there's plenty more where you came from!
Sindrian Diktat - Base 0.5 - Per Level 1.2 - I may not have earned your loyalty but I'll certainly buy it once I've seen what you can do!
Persean League - Base 0.7 - Per Level 1.1 - We can't afford to lose our heroes.
Luddic Church - Base 1.0 - Per Level 0.8 - We'll provide a basic stipend, but we can't afford any indulgences, besides, you're not in it for the money, right?

Optimal tactic is to join Tri-Tachyon for that signing-up bonus, betray them for the Hegemony then in a final act of defiance switch to the Lion's guard. But that's really going to mess with your reputation.

Gorgonson

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Re: Faction Variable Comissions
« Reply #1 on: September 13, 2022, 08:49:26 PM »

This is a neat idea, and the graph you've provided really helps visualise what you're talking about.
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FooF

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Re: Faction Variable Comissions
« Reply #2 on: September 14, 2022, 02:43:02 PM »

I do kind of like this for flavor.

Though I'd change the payouts a bit:

Luddic Church: Highest to start, lowest at end (recruitment tool)
Tri-Tach: Lowest to start, highest at end (meritocracy)
Hegemony: Average across the board
Persean League: Slightly Below average at start, slightly above average at end
Diktat: Slightly above average at start, slightly below average at end
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BigBrainEnergy

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Re: Faction Variable Comissions
« Reply #3 on: September 14, 2022, 02:50:26 PM »

Tri-Tach: Lowest to start, highest at end (meritocracy)
"Why should a captain go down with their ship? The Tri-Tachyon corporation does not waste top talent."
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TL;DR deez nuts

Gorgonson

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Re: Faction Variable Comissions
« Reply #4 on: September 14, 2022, 07:23:38 PM »

It'd be neat for commissions to grant something more than credits and reputation changes, too, perhaps.
Affecting market tariffs in commission-operated space. A nanoforge production opportunity at certain reputation levels. Faction-specific hullmods. Just some ideas.
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Goumindong

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Re: Faction Variable Comissions
« Reply #5 on: September 15, 2022, 10:21:47 AM »

Contacts give you those things
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Megas

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Re: Faction Variable Comissions
« Reply #6 on: September 15, 2022, 07:35:32 PM »

Commission also lets the player build colonies in systems controlled by his employer without conflict, and not get attacked by them via expeditions.

And commission with Hegemony unlocks the one-off fighting game easter egg.
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