After picking the game up again recently, this turned out to be quite annoying. Frigates almost always run out of CR in bigger battles, but they do so one after the other. The "command frequency open" feature fires back here, since it kinda forces you to check all your frigates for low CR (or other reasons to retreat them) any time one of them needs to go home, lest you waste CP by dong it shortly after. This takes a good 10-20 seconds each time, and really takes me out of the fight. Which to avoid is, afaik, the express purpose of the hands-of tactical layer.
I would suggest to make retreat free if a ship is past Peak Readiness Time. I really don't feel this is an interesting use of a CP, it's almost always an automatic decision. If anything, ordering them to stay past PRT when they want to retreat could be interesting. In general, I would prefer for all ships to auto retreat with low CR/HP. That would a) save on boring micromanagement, b) feel realistic and c) would present a chance for officer personality types to be further differentiated - the more aggression, the later the retreat. To avoid situations were ships retreat before you notice/can stop them, they might even just idle at the retreat border as long as no enemy is close. They'd already stop losing CR there, after all.
Then for super intense battles you could have an "Hold the line!" option in the standing orders section (under full assault!/full retreat!) that basically sets the current behavior of no auto-retreats.
But if that is too much, I can think of several other ways to address this:
- When issuing a retreat order, highlight all ships that are low on PRT/HP. Could be framed as them asking for permission to withdraw.
- In any case, it would also help to show (low) PRT on the tactical screen. Little clock symbol?
- Slow the PRT timer on frigates while they operate close to a bigger ship (that still has PRT). One main purpose of the tight time limit on frigs is stop them from kiting, which they can't really do with such an "anchor".