Huh we were all just discussing stuff like this! Sounds pretty nice, looks like it'll tie in nicely with the contact and bar mission system as well.
It could, yeah. I'm thinking about how contacts might tie into this, but haven't really settled on anything that I actually like yet.
Event Progress: By your actions of excavating, assembling the blueprints for, and building - a Domain Era Star Siphon, +50 points added to the Event "The Stars go Dim."
Great to see more hooks for mods to add ways to interact with their content that aren't just hostiling them. Also I'm personally a fan of more menus to traverse, but woe betide the average starsector player who's going to encounter more dreaded Reading. I also don't envy when you get back to setting up new player onboarding Alex, with how people prefer to click past tutorial popups.
Haha! I'm not sure this is
really more menus to traverse - it's more of an executive summary, or at least that's how it's intended.
Isn't a 40% accessibility penalty much harsher than the current pirate/luddic activity modifiers?
Pirate Activity goes up to 50% right now.
Oh this sounds really cool, much more interesting and interactable than current super random "you'll be getting a visit from x in y days". Which brings me to a question, does this replace faction expeditions? It looks like only pirates and Pathers are currently involved in the system, with no mention of expeditions. And what about Hegemony AI inspections?
Btw reading this, I got the feeling "oh there will be so much new stuff to learn in the next update". Don't know why, but my first reaction was being overwhelmed and confused. Then having looked and screenshots it seemed much more simpler than it first appeared. Later explanations helped out as well.
And daaaamn those multiple teases!
Right now, punitive expeditions are unchanged. Though I could see rolling them into this, possibly converting AI Inspections into their own Event, and so on. I feel like "Hostile Activity" is a good starting point, but I need to get a better feel for how this all shapes up. I have some specific ideas for what else might get factored in here, and how, but... we'll see. I think, again, the HA stuff is a good starting point/a good way to convert a self-contained chunk of functionality into this system, while leaving everything functional and not having, like, a required complete overhaul of all of the campaign stuff on my hands. Which is why, currently it's fairly self-contained!
i think i'd kinda want to see faction hostilities reworked into these events too, but with the possibility to fizzle out naturally... or bc of player actions. Something where conflicts start as small skirmishes, escalates into some light raiding and then can build to a major raid, fizzle out, or just keep smoldering... either through "natural causes" or bc the player decided to steer the conflict one way or another
Current faction hostilities are just mostly nothing unless the factions share a system
Hmm, possibly? Though I'm not immediately seeing how a web of faction relationships/hostilities would get mapped onto an event progress bar.
Are there any plans for this system affecting non-player colonies? More specifically, could a player get "Events" like these affecting the colonies of a faction they're commisioned for, maybe with a slightly changed up set of options to reflect the fact? If not, could something like that be feasibly modded into the game?
Nothing I'd call "plans", no, though something like that is a possibility and could definitely be modded in.
Maybe I am alone on this, but I personally make a point to *not* build commerce, I just don't like the idea of private businesses running much of anything, it's fun headcanon. Anyway, it would be cool if there were some kind of tradeoffs to having commerce and not having commerce.
(I apologize if there already are; it has been a while since I have actually played Starsector, I just follow development nowadays)
Hi! Well, Commerce takes up an industry slot, so there's already a tradeoff there. I'd imagine that making that tradeoff bigger would involve making the impact of those industries bigger and more interesting, sort of how Commerce gets this "permanent bounty" benefit.