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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a-RC11] What we left behind 4.1.3  (Read 159631 times)

NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.3.1
« Reply #105 on: June 16, 2024, 03:13:23 PM »

I assume we just download that from the discord and paste it into the MPC Jars folder, overwriting the last version w/ the same name?
From my experience the error pops up when I enter a system, but I'll see if I can get a better grasp on what's causing it.

Yeah. Actually, I'm going to update the jar with some new code to help you better find the erroring planet, since that's kinda what I need.
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.3.1
« Reply #106 on: June 16, 2024, 03:17:13 PM »

Once you find the erroring planet, just screenshot it, I want to see the satellites in orbit.
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Judg3_Dr3dd

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Re: [0.97a-RC11] More Planetary Conditions 3.3.1
« Reply #107 on: June 16, 2024, 04:39:45 PM »

Gotcha.
I've tried to narrow it down, but its not easy. It seems to go off when:
1. I approach a system with a warning beacon. Not always, but most times.
2. Any system that has a watchtower.
3. Any planet with Anti-Asteroid Sats pings an error for each Sat.
4. Discovering derelict hulks pings an error too.
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.3.1
« Reply #108 on: June 16, 2024, 05:08:00 PM »

Gotcha.
I've tried to narrow it down, but its not easy. It seems to go off when:
1. I approach a system with a warning beacon. Not always, but most times.
2. Any system that has a watchtower.
3. Any planet with Anti-Asteroid Sats pings an error for each Sat.
4. Discovering derelict hulks pings an error too.

Thanks, that's all I needed. The bug is that I have a bit of code that runs when ANYTHING is discovered, but only when a certain setting is enabled. I erronously assume every single thing that goes into this code is a cosmetic satellite, but it's wrong.

It's a completely harmless bug, and will be fixed in the next version. Either disable the error message or disable discover satellites in bulk.
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.3.2
« Reply #109 on: June 19, 2024, 01:45:13 PM »

3.3.2 released, fixing the above bugs, tweaking a lot of things, changing skulioda's variant, and adding a new very fancy condition.
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WENth100

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Re: [0.97a-RC11] More Planetary Conditions 3.3.3
« Reply #110 on: July 01, 2024, 04:52:03 PM »

Sorry to bother, but I have been hit with this rather odd crash. It seems to happen at a set time on my existing save and upon attempting to generate a new sector it also causes the same crash. But if I disable this mod it seems to go away. I don't know what can be gained from this however, as all of the codes are vanilla and it seems to be caused by an error in fleet routes.

It seems to be caused by the 3.3.4 version, I shall attempt to downgrade and see if it's still present.

1356927 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.getCustom()" because "route" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.getCustom()" because "route" is null
    at com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase.reportFleetDespawnedT oListener(MilitaryBase.java:489) ~[starfarer.api.jar:?]
    at com.fs.starfarer.campaign.fleet.CampaignFleet.despawn(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
    at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
    at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
« Last Edit: July 01, 2024, 04:55:09 PM by WENth100 »
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.3.3
« Reply #111 on: July 01, 2024, 07:13:17 PM »

Sorry to bother, but I have been hit with this rather odd crash. It seems to happen at a set time on my existing save and upon attempting to generate a new sector it also causes the same crash. But if I disable this mod it seems to go away. I don't know what can be gained from this however, as all of the codes are vanilla and it seems to be caused by an error in fleet routes.

It seems to be caused by the 3.3.4 version, I shall attempt to downgrade and see if it's still present.

1356927 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.getCustom()" because "route" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.impl.campaign.fleets.RouteManager$RouteData.getCustom()" because "route" is null
    at com.fs.starfarer.api.impl.campaign.econ.impl.MilitaryBase.reportFleetDespawnedT oListener(MilitaryBase.java:489) ~[starfarer.api.jar:?]
    at com.fs.starfarer.campaign.fleet.CampaignFleet.despawn(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.ai.AssignmentModule.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.ai.ModularFleetAI.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
    at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
    at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
    at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
    at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]

This is a bug with the new behavior of forcing fleets to be always active. You can prevent it by disabling the derelict escort "Force simulation of escorted fleets" option in lunasettings.
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.4.0
« Reply #112 on: July 11, 2024, 04:31:53 PM »

3.4.0 has been released!
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SimpleFellow

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Re: [0.97a-RC11] More Planetary Conditions 3.4.0
« Reply #113 on: July 19, 2024, 10:00:07 AM »

I am running into a persistent issue where More Planetary Conditions will report an error and newly discovered planets will be found with no modifiers upon being surveyed. I'm attaching a copy of the error message. Let me know if you need anything else.
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.4.0
« Reply #114 on: July 19, 2024, 11:38:52 AM »

I am running into a persistent issue where More Planetary Conditions will report an error and newly discovered planets will be found with no modifiers upon being surveyed. I'm attaching a copy of the error message. Let me know if you need anything else.

Caiused by vayra merged, your save is unrecoverable as long as that mod is in it, not MPC doing it
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Astrefernal

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Re: [0.97a-RC11] More Planetary Conditions 3.4.0
« Reply #115 on: July 22, 2024, 11:52:42 AM »

I just began using the mod. I like the new things, but I have a complaint : the Satelites are MONSTERS !

3 times I try to shoot them down and I always get blown up with how much DAKKA they have.

I even though they had a blind spot on their back I could use since they're meant to destroy asteroids, not bombard a planet. Nope.

Other than that, nice mod.
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.4.0
« Reply #116 on: July 22, 2024, 02:02:09 PM »

I just began using the mod. I like the new things, but I have a complaint : the Satelites are MONSTERS !

3 times I try to shoot them down and I always get blown up with how much DAKKA they have.

I even though they had a blind spot on their back I could use since they're meant to destroy asteroids, not bombard a planet. Nope.

Other than that, nice mod.

They SHOULD have a blindspot. I might need to adjust their weapon arcs if they dont.
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.5.0
« Reply #117 on: July 23, 2024, 01:38:37 PM »

3.5.0 released, now with a new blindspot for satellites. Make sure to use niko_MPC_genSpecialContent if updating!
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Nick9

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Re: [0.97a-RC11] More Planetary Conditions 3.5.0
« Reply #118 on: August 02, 2024, 10:32:36 AM »

Is there a way to remove OVERGROWN NANOFORGE tabs from Intel completely? Every one of them uses a separate tab in the general intel menu. (These planets are not colonized)
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NikoTheGuyDude

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Re: [0.97a-RC11] More Planetary Conditions 3.5.0
« Reply #119 on: August 02, 2024, 11:38:45 AM »

Is there a way to remove OVERGROWN NANOFORGE tabs from Intel completely? Every one of them uses a separate tab in the general intel menu. (These planets are not colonized)

No, but I should probably add an option to hide them in settings.
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