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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories  (Read 139464 times)

The One Who Crawl

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Re: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories
« Reply #75 on: December 23, 2024, 01:56:09 AM »

Hello, the game mod menu say that I cannot use this mod without a dependency called "Secrets of the Frontier".

Maybe I'm just blind, but I can't find it anywhere. Could someone send me a link please ?
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Uther Phobos

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Re: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories
« Reply #76 on: December 24, 2024, 01:41:34 AM »

Hello, the game mod menu say that I cannot use this mod without a dependency called "Secrets of the Frontier".

Maybe I'm just blind, but I can't find it anywhere. Could someone send me a link please ?
https://fractalsoftworks.com/forum/index.php?topic=15820.0

First result when searching "Secrets of the Frontier" on the Mod Forum.

Though it really shouldn't be a hard dependency for this...
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SparraNova

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Re: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories
« Reply #77 on: December 24, 2024, 03:51:30 AM »

Hello, the game mod menu say that I cannot use this mod without a dependency called "Secrets of the Frontier".

Maybe I'm just blind, but I can't find it anywhere. Could someone send me a link please ?
You are looking at the Derelict Accessories side-mod, which was forked off to avoid having hard dependencies. The main mod has no dependencies.

The side-mod is bundled together with the main mod for the sake of an easy download, but is very much not nessicary, as all it contains are variants of the ship roster for use by one of the factions from Secrets Of The Frontier... and the pirate ships that are in the promo art, which were moved over for the sake of keeping the main mod purely focused on just the norms Derelicts.
« Last Edit: December 24, 2024, 03:56:38 AM by SparraNova »
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Shoey

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Re: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories
« Reply #78 on: December 26, 2024, 11:53:18 AM »

I'd kind of like to provide my opinion regarding (some) balance;

The battle-shipyards have a habit of running away at 90u/s, which is hard for the player to match with capitals and even some/most cruisers. Since they don't use shields and only really have point defense to generate flux they nearly always have the zero flux speed boost, making it hard to engage them with anything larger than a destroyer unless they are backed into the corner of the map or the ship is player piloted and you can hold fire/drop shields until within weapons range. 

I do see they have a base speed of below 30u/s so I can't imagine this is intentional. The 90u/s is likely a result of AI core skills and possibly SiC/Starship Legends but even ~70u/s is pretty rough for a ship that swarms you with fighters/damage regardless of facing. They probably deserve a hull mod reducing the zero-flux boost with them never generating any flux from relying on 8 fighter slots plus a dozen or so missile emplacements.
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SparraNova

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Re: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories
« Reply #79 on: December 28, 2024, 11:13:38 PM »

I'd kind of like to provide my opinion regarding (some) balance;

The battle-shipyards have a habit of running away at 90u/s, which is hard for the player to match with capitals and even some/most cruisers. Since they don't use shields and only really have point defense to generate flux they nearly always have the zero flux speed boost, making it hard to engage them with anything larger than a destroyer unless they are backed into the corner of the map or the ship is player piloted and you can hold fire/drop shields until within weapons range. 

I do see they have a base speed of below 30u/s so I can't imagine this is intentional. The 90u/s is likely a result of AI core skills and possibly SiC/Starship Legends but even ~70u/s is pretty rough for a ship that swarms you with fighters/damage regardless of facing. They probably deserve a hull mod reducing the zero-flux boost with them never generating any flux from relying on 8 fighter slots plus a dozen or so missile emplacements.
You... make a pretty good point actually. And yeah, the Arsenal, as you could probably imagine from it's sprite, is certainly not meant to be moving fast, ever.

I will see about doing something to take away it's zero-flux boost with the next update.
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Shinr

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Re: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories
« Reply #80 on: December 29, 2024, 08:51:11 AM »

Not sure if this is a Accessories submod bug, a Ship Browser bug, or both:

Was looking at the submod's Capital ship page, moused over the leftmost ship (as shown on 1920x1080), the info did not pop up, the music stopped, the game freezed and then closed.

The log:

Quote
10261484 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.M.createSystem(com.fs.starfarer.combat.entities.Ship)" because "<local10>" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.loading.specs.M.createSystem(com.fs.starfarer.combat.entities.Ship)" because "<local10>" is null
   at com.fs.starfarer.combat.entities.Ship.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.specs.oooo.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.title.Object.oO0O.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.title.Object.oO0O.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.coreui.o00o.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o0O0.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.impl.StandardTooltipV2.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.o000.renderImpl(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.ui.thissuper.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) [port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) [port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1447) [?:?]
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Uther Phobos

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Re: [0.97] Domain Explorarium Expansion V20: Derelicts And Derelict Accessories
« Reply #81 on: December 30, 2024, 01:51:18 PM »

I'd kind of like to provide my opinion regarding (some) balance;

The battle-shipyards have a habit of running away at 90u/s, which is hard for the player to match with capitals and even some/most cruisers. Since they don't use shields and only really have point defense to generate flux they nearly always have the zero flux speed boost, making it hard to engage them with anything larger than a destroyer unless they are backed into the corner of the map or the ship is player piloted and you can hold fire/drop shields until within weapons range. 

I do see they have a base speed of below 30u/s so I can't imagine this is intentional. The 90u/s is likely a result of AI core skills and possibly SiC/Starship Legends but even ~70u/s is pretty rough for a ship that swarms you with fighters/damage regardless of facing. They probably deserve a hull mod reducing the zero-flux boost with them never generating any flux from relying on 8 fighter slots plus a dozen or so missile emplacements.
You... make a pretty good point actually. And yeah, the Arsenal, as you could probably imagine from it's sprite, is certainly not meant to be moving fast, ever.

I will see about doing something to take away it's zero-flux boost with the next update.
I would note that fighters in offensive mode do generate flux.
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cyberinit

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Hi, I'm a big fan of your mod. I like to look through the files of various mods I download, and I saw there were a few cool ship sprites, which I was curious if they are obtainable.

Spoiler
Specifically the Sierra Wendigo and Sierra Demoness ships
[close]

No problem if they are not obtainable; just curious as they seem really cool and would vibe with a derelict run in my mind.
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jean287

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can you make a mod to make delerict spawn more ?
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Shoey

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I'd kind of like to provide my opinion regarding (some) balance;

The battle-shipyards have a habit of running away at 90u/s, which is hard for the player to match with capitals and even some/most cruisers. Since they don't use shields and only really have point defense to generate flux they nearly always have the zero flux speed boost, making it hard to engage them with anything larger than a destroyer unless they are backed into the corner of the map or the ship is player piloted and you can hold fire/drop shields until within weapons range. 

I do see they have a base speed of below 30u/s so I can't imagine this is intentional. The 90u/s is likely a result of AI core skills and possibly SiC/Starship Legends but even ~70u/s is pretty rough for a ship that swarms you with fighters/damage regardless of facing. They probably deserve a hull mod reducing the zero-flux boost with them never generating any flux from relying on 8 fighter slots plus a dozen or so missile emplacements.
You... make a pretty good point actually. And yeah, the Arsenal, as you could probably imagine from it's sprite, is certainly not meant to be moving fast, ever.

I will see about doing something to take away it's zero-flux boost with the next update.
I would note that fighters in offensive mode do generate flux.

Only when it's the player ordering them, as far as I know. 
Doesn't change that the shipyards are flying at 70u+.
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Gantradies

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bny the by, Sparra,
hate you (not really!), this is the second game ive gotten addicted to after following a fanfic involving it on SB xD
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