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Author Topic: Is it possible to re-enable the 3th mortar from the warthog?  (Read 769 times)

MakeConquestGreatAgain

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Is it possible to re-enable the 3th mortar from the warthog?
« on: August 23, 2022, 11:11:09 PM »

Hi, i was wondering if is possible to re-enable the 3th weapon in the warthog wing?

If it was a ''normal'' ship i could simply go to the ''hulls'' folder and use the ship... ''ship'' file to easy remove the... removal, of the weapon.

But because the warthog is a wing, it dosnet (to my knowledge) have an ''ship'' file, so i cant do that.

so i summary, is there a way to remove the removal of an wing weapon?  i am (somewhat sorta kinda of) familiar with programing and moding so im open to more technical answers, thanks.  :)
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Serenitis

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Re: Is it possible to re-enable the 3th mortar from the warthog?
« Reply #1 on: August 23, 2022, 11:31:46 PM »

What you're looking for is in: starsector-core\data\variants\fighters\
You'll be able to see what's been done and how you can change it.

For future ref:
All the physical layouts of things are in data\hulls\
And all the way those layouts are filled is in data\variants\
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MakeConquestGreatAgain

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Re: Is it possible to re-enable the 3th mortar from the warthog?
« Reply #2 on: August 24, 2022, 08:58:00 AM »

What you're looking for is in: starsector-core\data\variants\fighters\
You'll be able to see what's been done and how you can change it.

For future ref:
All the physical layouts of things are in data\hulls\
And all the way those layouts are filled is in data\variants\

ohhh it is named fighters?  i did looked in there but i was looking for ''wings'' or ''warthog'', i just when straiht to the w's and completelly looked over it lol.

tks m8 i go do it now
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Retry

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Re: Is it possible to re-enable the 3th mortar from the warthog?
« Reply #3 on: August 24, 2022, 04:21:01 PM »

If you're adding the 3rd mortar back in, I'd suggest taking a look at the Warthog's flux specs as well.  It's not going to result in much of a difference if your wings are flux throttling after 1 second of firing instead of 2.
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