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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

Author Topic: found some insane systems  (Read 857 times)

n3xuiz

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found some insane systems
« on: August 21, 2022, 01:17:48 PM »

i recently put together a new modpack and started a game. i focused on areas other than exploration but eventually i went out and scouted the sector. in the course of which i found these systems:

https://imgur.com/gallery/nN1dHmK

so after i gave up on collecting the loot manually i though i'd build a salvage yard (from indevo) to allow scavenger fleets to spawn and automate the collection. sadly they never did, maybe because these derelicts are "static" and not generated after fleet battles?

at any rate i'd love to know which mod added these systems.


my modlist:
Spoiler
{"enabledMods": [
  "yunru_pirate_collection",
  "yunrutechmining",
  "yunruindustries",
  "AI-Retrofits",
  "adjustableautomatedships",
  "alkemia-armoury",
  "A_S-F",
  "apex_design",
  "archeus_beta",
  "lw_autosave",
  "BSC",
  "blackrock_driveyards",
  "HMI_brighton",
  "efficientPop",
  "CWSP",
  "CFT",
  "Csp",
  "Celestial Mount Circle",
  "clearCommands",
  "lw_console",
  "diyplanets",
  "istl_dassaultmikoyan",
  "diableavionics",
  "edshipyard",
  "seven_nexus",
  "Everybody loves KoC",
  "XLU",
  "Gensoukyou_Daze",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "hte",
  "hiigaran_descendants",
  "IndEvo",
  "infinite_cr",
  "interestingportraitspack",
  "Imperium",
  "timid_xiv",
  "JYD",
  "kadur_remnant",
  "keruvim_shipyards",
  "kingdomofterra",
  "kyeltziv",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "exshippack",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "missingships",
  "more_hullmods",
  "ness_saw",
  "nexerelin",
  "kayse_phaseships",
  "OcuA",
  "Ocutek",
  "ORK",
  "oas",
  "ORA",
  "pn",
  "Polaris_Prime",
  "portrait",
  "roider",
  "rotcesrats",
  "sun_ruthless_sector",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "scan_those_gates",
  "SCY",
  "Seafood",
  "SEEKER",
  "shadow_ships",
  "holdsforall",
  "speedUp",
  "StopGapMeasures3",
  "superweapons",
  "Sylphon_RnD",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "mayorate",
  "star_federation",
  "TORCHSHIPS",
  "ultra_drive_field_stabilizer",
  "underworld",
  "uaf",
  "UNSC",
  "US",
  "vic",
  "vanidad",
  "vayrashippack",
  "whichmod",
  "XhanEmpire",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_misc_ships",
  "yunrucore",
  "prv",
  "shaderLib",
  "mir_nr",
  "G1GC_Hide_Leak_Message"
]}
[close]

edit: oh and if i can somehow automate the collection of these derelicts because no way am i collecting all of them manually

edit2: after leaving the system and the "cell" and returning after some time a vulture scavenger (from nex?) appeared and is looting the system. yay!
« Last Edit: August 21, 2022, 02:35:33 PM by n3xuiz »
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Brainwright

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Re: found some insane systems
« Reply #1 on: August 21, 2022, 07:42:07 PM »

I'm fairly impressed Starsector can run that many mods.
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n3xuiz

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Re: found some insane systems
« Reply #2 on: August 21, 2022, 07:52:15 PM »

it used to be terrible. saving would take progressively longer until it was ~15min and then crashed. but once i did the java version thing and the more aggressive GC config (plus decreasing the colonisation rate for nexerelin in very long games) it actually runs okay. the save times keep going up over time but you can somewhat mitigate it by doing save copy.

overall this many faction mods is what i wanted starsector to be once i had played vanilla. i absolutely love the setting but faction-wise it always felt a bit too empty to me.
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robepriority

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Re: found some insane systems
« Reply #3 on: August 22, 2022, 11:25:33 AM »

Derelict ships are simular to orbital habitats and mining stations in that the logic of making them are in the exploration. So yes, scavengers won't break them down. I also believe that IndEvo only calculates scrapyard scrapping when there's a hostile event like a raid.

Igncom1

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Re: found some insane systems
« Reply #4 on: August 22, 2022, 11:50:52 AM »

Wow! That's like a more realistic amount of derelicts and space debris after the collapse of a space empire!
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