I'm beginning to take my first steps into learning how to mod this game, and a couple of ideas I had in mind were to 1. Make asteroid fields more significant in combat, by first allowing bigger asteroids (for which there are already sprites, I have found), and second by increasing asteroid spawn rates in combat significantly. Like, enough to reduce the practical range of a gauss cannon, for instance.
My second idea, and one I'd imagine is much harder to implement, is causing ship wrecks to show up in combat when your fleets are in a debris field.
The asteroid idea I'd imagine wouldn't be too difficult, all I really need to know is where I can change variables for asteroid spawn rate, and where I can add additional asteroid types to allow them to also spawn in. If anyone would know where/how I could access such variables, that would be helpful.
For combat debris, I'd imagine I'd have to somehow use the combat asteroid mechanic to spawn in ship wrecks, but as far as I know wrecks can only be made through destroying a ship in combat, so I'd have to program something to make pre-destroyed ships in combat. That's the thing I would need more help and pointers for.
Also, tell me what you guys think about this idea! I saw another post made a long while ago, debating whether larger and more common asteroid would be too difficult for the AI to handle maneuvering around, as it already has trouble with ship wrecks, and making what is practically very similar to a capital-sized ship wreck much more common may cause some issues.