I hope the developers take a look at this.
You could incorporate this into story missions as well. And it would add a LOT of flavor to the decisions you make a an admiral.
>Recruiting officers out of your crew, you could actually have a roster of candidates. This way you could give your officer corp a more consistant flavor, favoring Sidrian and Hegemony portraits for a more disciplined fleet, Luddics or Pirates for a more ragtag outfit.
>Finding spies and informants, like when a faction sends a bounty hunting fleet after you. There is a chance if there being an agent in your crew betraying your location. Dealing with the agent could buy you some breathing room.
>How do your crewmates feel when you mandate gunnery implants? How do your officers feel when they recieve them?
>A lot of black market Dealing is sure to take a toll on the more sensitive members. Perhaps an officer starts making deals behind your back.
>What sorts of men and women volunteer for cerberus, vangaurd, or Shield shunt ship duty? And what about the ones forced into those positions?
>How does accelerated aging effect phase ship crews?
>What happens when 90% of your fleet's crew are recruited from Luddic path planets?
The potiental stories are endless, and most of the non-mission interactions could be triggered by simple variables like fleet composition and how many separate markets you have visited.