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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97] Scrapyard Armories  (Read 124474 times)

Fellout

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Re: [0.97] Scrapyard Armories
« Reply #30 on: February 14, 2025, 08:11:58 PM »

Going to say that I really like the ships in this mods, some very good desings. Some thoughts on the balance:
- Scalpel even with the 1.2 shield damage is significally better compare to other destroyers due to the 700 base dissipation allowing to put some crazy damage combine with the small missiles.
- Gaia class can put integrated/ dedicated core with the targetting core, leading to insane range. I imagine it is an oversigth as Paragon for example blocks installation of extra targetting core. Also even without the extra range 70 DP feels a bit low for the amount of big kinetic it brings.
- The candela Class need to have similar logistics  costs to the ox or other drive field stabilizers, as it is cheaper to run than it's civilian, no armed variants.

Whoops forgot to respond to this one, yea Scalpel I need to retune again, the Gaia I don't even know how it doesn't block ITU/DTC because I used a modified atc for, and tried higher dp's but they didn't quite feel right. As for the Candela, I was thinking to redo and turn the ox zone into a hardpoint, kinda forget why I turned it into a tug anyhow
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Vaelophisnyx

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Re: [0.97] Scrapyard Armories
« Reply #31 on: February 20, 2025, 02:07:57 PM »

Whoops forgot to respond to this one, yea Scalpel I need to retune again, the Gaia I don't even know how it doesn't block ITU/DTC because I used a modified atc for, and tried higher dp's but they didn't quite feel right. As for the Candela, I was thinking to redo and turn the ox zone into a hardpoint, kinda forget why I turned it into a tug anyhow
Pretty sure the ITU/DTC look for the vanilla ATC by name, thus changing the ID at all makes it not care about it
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Meelock

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Re: [0.97] Scrapyard Armories
« Reply #32 on: April 19, 2025, 10:04:38 PM »

Heya, does this mod work in .98, or is a update in the works? Thanks!
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Fellout

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Re: [0.97] Scrapyard Armories
« Reply #33 on: April 25, 2025, 03:04:02 PM »

Heya, does this mod work in .98, or is a update in the works? Thanks!
Tested and nothing broke when I changed the modinfo, currently got some resprites in the works and converting 2 bounties over to magicbounties as well. Hopefully gonna have an update out soon but I'd rather it take a bit than rush.
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Sethfcm

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Re: [0.97] Scrapyard Armories
« Reply #34 on: April 26, 2025, 03:45:39 AM »

Wanted to thank you for all the work on this mod! I often play a frankenstein of a game with lots of added ship (and as few factions as possible for vanilla map) hulls, I really enjoy the variety and the ships from Scrapyard both big and small are cool additions that I enjoy adding to my usually weird mishmash fleets.
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