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Starsector 0.98a is out! (03/27/25)

Author Topic: Make toxic worlds with organics more common  (Read 1424 times)

SCC

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Make toxic worlds with organics more common
« on: August 19, 2022, 09:31:25 AM »

Just read this thread. In my own experience, toxic worlds with organics are very rare. I really doubt it would hurt the habitables, were toxic worlds with organics made to be more common than they are currently. If organics are hydrocarbons, then just look at Titan. Surface temperature of about 200 degrees less than Earth, yet it has entire methane lakes. And water-ammonia volcanoes.

Serenitis

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Re: Make toxic worlds with organics more common
« Reply #1 on: August 21, 2022, 08:20:21 AM »

Seconded.
Thier current rate is ~16% of cat_toxic will have some organics.
Changing the gen numbers to: 100, 20, 10, 5, 3 will bump that up to ~28%.
Changing the gen numbers to: 100, 30, 15, 9, 5 will bump that up to ~37%.
Changing the gen numbers to: 100, 40, 20, 15, 10 will bump that up to ~46%.

Also, duplicating the gen numbers for cat_toxic onto toxic_cold may be something to look at. Again, Titan...

Possibly also consider putting organics on icy and cryo worlds as there are several examples of that in the core, and it makes the use of a mantle bore for organics less of an edge case.
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Amoebka

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Re: Make toxic worlds with organics more common
« Reply #2 on: August 21, 2022, 08:37:54 AM »

What kind of planet is toxic_cold even supposed to represent? "Normal" cat_toxic is Venus, there can't really be a cold variant of that?
Titan is definitely a cryovolcanic - it has a mostly inert atmosphere (nitrogen and methane doesn't seems like "toxic atmosphere" to me) and, well, cryovolcanism.
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Brainwright

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Re: Make toxic worlds with organics more common
« Reply #3 on: August 21, 2022, 09:11:01 AM »

Organics are a weird thing.  Technically, methane is an organic and can be distilled into any product humans might actually want.

But organics are also supposed to be oil, and that's supposed to only happen on planets with life.

Except the current theory is that oil was formed during a time when life on earth couldn't process cellulose very well.  So you need a thriving ecosystem, not just a few bacteria pools.

That seems rare in Starsector.

So organics are weird.  And two of the game mechanics are tied to them.  One is the mantle bore which lets you get the highest amount of organics without using AI, around eight or nine.  Two is the Cryorevival facility, which requires ten organics to run properly.

I remember when the mantle bore was first introduced, and I could get organics on barren worlds.  There was a way this game was supposed to work, and now it's broken.

Just make organics on toxic worlds more common seems the lowest effort way of fixing it.
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Serenitis

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Re: Make toxic worlds with organics more common
« Reply #4 on: August 23, 2022, 11:58:50 PM »

What kind of planet is toxic_cold even supposed to represent? "Normal" cat_toxic is Venus, there can't really be a cold variant of that?
Titan is definitely a cryovolcanic - it has a mostly inert atmosphere (nitrogen and methane doesn't seems like "toxic atmosphere" to me) and, well, cryovolcanism.
The classifcation of planets in game seems to be an abstraction for the purposes of making it easy to deliniate them. (Also the reason single biome stuff exists.)
To that end, a comparison between Venus and Titan does show some degree of similarity.
They both have fairly dense atmospheres.
Both have total cloud cover making the atmosphere opaque so you can't see the surface.
Both are uninviting (although for different reasons).
Both look visually similar.
And I'm not sure it goes any deeper than that. Based on this I was under the impression that cold toxic was more-or-less Titan-ish. I might be be wrong, and I'm not sure it even matters if I am.

But organics are also supposed to be oil, and that's supposed to only happen on planets with life.
For something to be "organic" it has to contain Carbon. Specifically (if you want to be technical) it has to contain Carbon-to-Carbon covalent bonds.
Fossil fuels are definitely included in this, but they are a fairly small subset of it.
There's a literal ocean of different polymers, solvents and other compounds that qualify as "organic" but have nothing to do with life.
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Amoebka

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Re: Make toxic worlds with organics more common
« Reply #5 on: August 24, 2022, 03:46:50 AM »

There's a literal ocean of different polymers, solvents and other compounds that qualify as "organic" but have nothing to do with life.
Yet Starsector uses "organics" to refer to crude oil. Just because something has carbon, doesn't mean you can substitute it for oil in heavy chemical in any sane way. Industrial processes are developed and optimized for specific compounds, so that's what you have to drill/import.
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Fotsvamp

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Re: Make toxic worlds with organics more common
« Reply #6 on: August 24, 2022, 08:52:43 PM »

Yet Starsector uses "organics" to refer to crude oil. Just because something has carbon, doesn't mean you can substitute it for oil in heavy chemical in any sane way. Industrial processes are developed and optimized for specific compounds, so that's what you have to drill/import.

Yeah but this is in space, it's safe to assume their industrial processes are more advanced and capable of things which we can't even imagine. Such as replacing crude oil with some other kind of carbonic matter.
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SCC

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Re: Make toxic worlds with organics more common
« Reply #7 on: August 25, 2022, 12:16:10 AM »

The point is, planets that you can use mantle bore to obtain organics are stupidly rare, and it would be cool if they weren't.