I love havin lotsa different distinct factions dukeing it out in Nexerelin, but I like to keep the ships restrictedd to the vanilla catagories of low, mid, high, remnant... so while I love addin ship packs like Ship and Weapons Pack, High Tech Expansion, LowTech Armada, n Luddic Enhancement... I'm not superr crazy about the radicallyy diff ships (and weapons) added by the faction mods out there.
I'm still kinda new to muckin around with the diff files, so I was wonderin if someone had a general approach I could follow to either removin or blocking the appearance of shipss from faction mods while givin them access to the Vanilla/Vanilla-style ships. From wat I unnerstand... I'll want to be editing faction fleet compositions, faction ship/weapons marketplace... and I guess makinn sure the ships don't turn up as randomly spawned space hulks n blocking ship/weapon blueprint generation?
I'm juss not sure exactlyy what all the files are that I'm going to have to neuter and I've been doing a lot of... breaking mods, ahaaa...