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Author Topic: Crash at a certain date  (Read 457 times)

RedCat

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Crash at a certain date
« on: August 06, 2022, 06:03:05 PM »

Hi, I got this problem with my save when I hit July 2 cycle 223, the game freeze and crash.

I updated the mod and checked the log but I can't figure out how to solve the problem. The error might come from a rebellion.

Due to that, impossible to continue my campaign. Hope somebody can help me resolve this.

Here the line that keep appearing when the game crash:
Spoiler
263433 [Thread-3] INFO  stelnet.util.Configurator  - Enabled Commodity plugin
263434 [Thread-3] INFO  stelnet.util.Configurator  - Enabled Contact plugin
263434 [Thread-3] INFO  stelnet.util.Configurator  - Enabled Market plugin
263434 [Thread-3] INFO  stelnet.util.Configurator  - Enabled Market updater script
263438 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading CSV data from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\stelnet]
263439 [Thread-3] INFO  stelnet.util.Configurator  - Enabled Storage plugin
263439 [Thread-3] INFO  stelnet.util.Configurator  - Stelnet activated
263444 [Thread-3] INFO  data.scripts.PRVModPlugin  - Adding transient Arc Smelter campaign script.
263444 [Thread-3] INFO  data.scripts.PRVModPlugin  - Adding transient prv utility listener script.
263447 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\prv Starworks (prvSettings.json)]
263447 [Thread-3] INFO  data.scripts.PRVModPlugin  - Fetched setting enableDoctrineSwitching: true
263449 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [DIRECTORY: C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\prv Starworks (prvSettings.json)]
263450 [Thread-3] INFO  data.scripts.PRVModPlugin  - Fetched setting enableSyndicateGrowth: true
263450 [Thread-3] INFO  data.scripts.PRVModPlugin  - Adding transient Agni beacon intel fixer listener
263882 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 34
263882 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 35
264224 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
264224 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
264230 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
264231 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 39 - last
266460 [Thread-3] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
266461 [Thread-3] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
266467 [Thread-3] INFO  data.scripts.plugins.loa_awacsordermanager  - loa_awacs_order_manager:105: advance called with null engine
266807 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Spawning officers/admins at ii_byzantium
266807 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     officerProb: 0.8
266807 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     additionalProb: 0.1
266807 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     mercProb: 0.25
266807 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -     adminProb: 0.25
266808 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  -
266808 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added officer at ii_byzantium
266809 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.OfficerManagerEvent  - Added admin at [ii_byzantium]
270714 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Orbital Laboratory, faction: Tri-Tachyon
274458 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Rider Station to Theramin
274569 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  - Updating rebellion on Lubrin: day 19
274570 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Stability: 0.0
274570 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Initial force strengths: 468.41644, 335.7288
274570 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Government engagement strength: 25.871157
274570 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Rebel engagement strength: 15.521973
274570 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Updated force strengths: 468.1578, 333.9178
274570 [Thread-3] INFO  exerelin.campaign.intel.rebellion.RebellionIntel  -   Conflict intensity: 23.319351
[close]
« Last Edit: August 06, 2022, 06:14:46 PM by RedCat »
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Ruddygreat

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Re: Crash at a certain date
« Reply #1 on: August 06, 2022, 06:26:35 PM »

complete shot in the dark given that you haven't provided your modlist, but are you using beyond the sector?

it's had a load of low-level problems (mainly around never despawning it's systems) since it got released, but the addition of slipstreams in .95.1 turned it into a ticking timebomb that'll inevitably brick your save.
and there's unfortunately no fix for it, just remove the mod & start a new run.

RedCat

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Re: Crash at a certain date
« Reply #2 on: August 07, 2022, 04:48:27 AM »

complete shot in the dark given that you haven't provided your modlist, but are you using beyond the sector?

it's had a load of low-level problems (mainly around never despawning it's systems) since it got released, but the addition of slipstreams in .95.1 turned it into a ticking timebomb that'll inevitably brick your save.
and there's unfortunately no fix for it, just remove the mod & start a new run.

So here's the list of all of the mod I use:
Spoiler
"pantera_ANewLevel40",
  "advanced_gunnery_control_dbeaa06e",
  "anotherportraitpack",
  "armaa",
  "raccoonarms",
  "lw_autosave",
  "beyondthesector",
  "BSC",
  "CWSP",
  "Csp",
  "chatter",
  "lw_console",
  "diyplanets",
  "istl_dassaultmikoyan",
  "diableavionics_rosenritter",
  "diableavionics",
  "exoticatechnologies",
  "exshippack",
  "XLU",
  "fast_engine_rendering",
  "HHE",
  "fleetsizebydp",
  "sun_flux_reticle",
  "sun_fuel_siphoning",
  "furryPortraits",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "IndEvo",
  "Interstellar Federation Refurbished -unbalanced-",
  "Imperium",
  "kadur_remnant",
  "keruvim_shipyards",
  "lw_lazylib",
  "ArkLeg",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "memeportraits",
  "missingships",
  "more_hullmods",
  "nexerelin",
  "kayse_phaseships",
  "oas",
  "ORA",
  "pn",
  "PulseIndustry",
  "rotcesrats",
  "sanguinary_autonomist_defectors",
  "tahlan_scalartech",
  "SCY",
  "SEEKER",
  "shadow_ships",
  "swp",
  "simpleplayerflags",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "underworld",
  "US",
  "vic",
  "vanidad",
  "vayrashippack",
  "whichmod",
  "audio_plus",
  "prv",
  "shaderLib",
  "ShipCatalogVariantEditor"
[close]

Since you mention "Beyond the sector", I used it to travel into a random sector and 5 minutes after I came back, the crash started.
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