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Author Topic: How to build a strong fleet?  (Read 15404 times)

Au

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How to build a strong fleet?
« on: August 06, 2022, 12:47:38 PM »

title^

I am new to the game, and created a world in easy mode.
I have ~4.5m credits to my name, two colony's that bring in 170k/month, a Tri-Tach commission, and my fleet is composed of 1 onslaught(XIV), 1 onslaught, 1 paragon, 1 Legion(XIV), 1 Legion, 2 Apogees, 1 Doom, a tanker and a freighter. I have limited knowledge when it comes to fitting ships, so I go to a big military base and autofit my ships there.
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ChristophHRO

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Re: How to build a strong fleet?
« Reply #1 on: August 06, 2022, 01:29:34 PM »

You need some frigates or some very fast destroyers to protect your fleet of big ships also some small carriers would not hurt to clean up everything what is to fast to catch. Autofitting is fine but i would try to play around a bit with some different weapons in the simulator.

With what you have problems with that fleet? You fly a ship yourself?
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Igncom1

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Re: How to build a strong fleet?
« Reply #2 on: August 06, 2022, 01:46:45 PM »

Depends on your targets I suppose! A large capital ship fleet is fine for massive fleet battles and fighting space stations but makes for a poor convoy raider or explorer fleet.

I tend to structure my fleets like:

2x Fuel Tankers
2x Cargo Freighters
2x Crew Transports
2x Salvaging Ships

4x Capital ships
6x Cruiser Gunboats
6x Carriers
6x Escorts (Frigates or Destroyers)

But you can play however you might like, generally I find that 4 capitals are suitable for 99% of battles and you'll rarely get to deploy more then that in a single battle anyway, so the cruisers and carriers are there to either take their place in lesser battles or to support them in the hardest fighting. The escorts are there to either act as cheaper supports in the place of the cruisers, due to the capital ships taking so many deployment points, or to conduct post-battle pursuits for cheaper. Even in the main battles a wing of powerful frigates, or destroyers, can capture points and mop up the fringes of the battlespace from would be flankers, and to help encircle the enemy fleet themselves.

Honestly you could even drop most of the Cruisers for even more Escorts really if you can afford to deploy the capitals for anything they can't fight. A Paragon is powerful, but a Paragon flanked by four Tempests is basically unstoppable.

You can even change up the support ships too if you feel it's not needed or if you need more of them. Fleet tugs for extra speed and more fuel/cargo storage is always welcomed, as is crew space for deploying entire legions of marines to enemy worlds.

Welcome to starsector!
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Sandor057

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Re: How to build a strong fleet?
« Reply #3 on: August 06, 2022, 02:26:13 PM »

Depends on your targets I suppose!

Pretty much the above. Nevetheless depends on where you are in the game, what your income is and, most of all, what ships you enjoy the most.

Early to midgame I usually run a frigate-heavy fleet with 1-2 cruisers, 4-5 destroyers (1-2 of those carriers), 10+ frigates and whatever support ships I can loot for fuel, cargo and crew. It's decent for fuel use, thus exploration. Also has enough space for ad hoc trade runs should a trade run suddenly become rather lucrative.
Mid to late game is when I establish my first colony, having explored a large chunk of the sector. That's when I begin upsizing, so I sell the Shepherds I have, replace lost frigates with cruisers or the occasional capital. By end game I usually run a carrier-heavy fleet with 5-6 capitals, 6-8 cruisers, 4-5 destroyers, 4-5 frigates and as few support ships as I can manage.

Still, once you get the blueprints and the cash try to experiment with different compositions. A full phase or high tech frigate based fleet can be quite insane for specialised battles. Drover spam is never not funny. And a full capital fleet's only issue is the cost.


Oh, and welcome to the Sector citizen!
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Au

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Re: How to build a strong fleet?
« Reply #4 on: August 06, 2022, 04:06:04 PM »

thanks for the replies!
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ihugyourmom

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Re: How to build a strong fleet?
« Reply #5 on: August 06, 2022, 04:51:15 PM »

interesting, how can you field those numbers with 240-270 DP ?

i find that anything above 2 capitals will severely limit my capability to hunt down small targets and protect said capitals.

I Usually run:
2-3 capitals (non carriers) radiant + random, could be a good bc.
4(ish) eradicators
2 frigs (monitor for tanking or tempests)

and thats about what i can do with 240 + POI so about 270 DP total?
60*2-3 = 120-180 DP
20*4 = 80 DP
frigs are about 10 each, not sure cant check.
If i have extra points depending on fleet composition, i fill with eradicators.

bc goes from 40 to 50 depending on mod balance etc. Total DP number will vary depending on what i can find/salvage. I usually will field 2-3 BC over capitals if i can find good ones, as i like have more eradicators.
Above is obv. not considering skill and officers, so base DP amount.

I guess you dont have to field all combat ships and just drag them with you depending on targets, and thats why you list so many DPs :D
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Igncom1

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Re: How to build a strong fleet?
« Reply #6 on: August 06, 2022, 04:55:42 PM »

Yeah at those levels I'm either deploying the capitals and a few escorts, or no capitals and everything else.

Or half capitals and a decent escort.

Just provides a fleet with tools for different jobs, so long as the jobs are battle.
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BigBrainEnergy

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Re: How to build a strong fleet?
« Reply #7 on: August 06, 2022, 05:09:34 PM »

A good place to start would be
  • wolfpack tactics with officers in all your frigates
  • support doctrine cruisers
  • capital as your flagship

It's hard to give advice without funneling people into specific strategies. A lot of the fun is trying things out to see if they work.
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Euphytose

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Re: How to build a strong fleet?
« Reply #8 on: August 07, 2022, 01:08:58 AM »

You have more credits and capital ships than I've ever had playing this game and I've been playing it since 2015. Guess I'm just bad.
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ihugyourmom

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Re: How to build a strong fleet?
« Reply #9 on: August 07, 2022, 01:30:16 AM »

If you want applicable advice, take a screen shot of your current fleet, and tell us what you want it to do. That way we can give direct advice towards "your" playstyle.

As as mentioned in the thread, you will get random advice towards specific playstyles.

fly safe(ish)
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Schwartz

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Re: How to build a strong fleet?
« Reply #10 on: August 07, 2022, 08:07:24 AM »

Park the capitals somewhere. You can't field them all so you're lugging around a lot of supply/fuel drain. Try an about 1:1:2 mix of cruisers, destroyers and elite frigates. You already have two great shield tanks in the Apogees, and you have a Doom. So grab two Sunders, a Harbinger, some Tempests, Omens, Afflictors and see how you get on. There are way more usable ships that can build a strong fleet. What I outlined is pretty close to my current fleet, except that my flagship is a Conquest.

Fighter and carriers are not that strong in this current version of the game, so this is more of a balanced high-tech / phase fleet. As for how to outfit those ships.. that's another thing, and you're best off trying various loadouts, putting them through the sim and to learn by doing. I would not use autofit.
« Last Edit: August 07, 2022, 08:10:02 AM by Schwartz »
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Euphytose

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Re: How to build a strong fleet?
« Reply #11 on: August 07, 2022, 09:10:08 AM »

Autofit is alright depending on what loadout you select and what options. If you select "upgrade using extra OP", you can end up with really weird loadouts that don't make much sense.

But I use it for ships I'm not too familiar with and it's doing a pretty good job for now. Of course it's always better to use your own loadout once you know the ship better though.
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robepriority

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Re: How to build a strong fleet?
« Reply #12 on: August 07, 2022, 10:32:45 AM »

What weapons and hullmods you put ON the ships matters just as much, if not more than the ships themselves.
Autofit **can** make workable ship designs, but only if you have ALL the weapons and hullmods it demands. Otherwise it makes some seriously weak designs.

BoardroomHero

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Re: How to build a strong fleet?
« Reply #13 on: August 21, 2022, 10:36:48 PM »

What weapons and hullmods you put ON the ships matters just as much, if not more than the ships themselves.
Autofit **can** make workable ship designs, but only if you have ALL the weapons and hullmods it demands. Otherwise it makes some seriously weak designs.

I have heard a lot of advice along these lines, but unfortunately I haven't had a lot of success figuring out what "good" means.

I have been having a nightmare of a time trying to get a fleet together that works; the AI regularly just slices through my fleets twice its size, and I have absolutely no idea why. Whatever the AI does seems to work, and when I try to mimic it, it just doesn't.
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BCS

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Re: How to build a strong fleet?
« Reply #14 on: August 22, 2022, 12:14:06 AM »

It would help if you posted what you already have since it's hard to give general advice.

But I feel your pain. I sometimes still wonder when I read about fleet comps if people are trolling me. Then it turns out every ship should have 3 S-mods, an officer specifically built to fly that specific ship and you should also be flying a blinged out flagship yourself actually killing everything while rest of the fleet mostly exists to draw enemy fire. But they always forget to mention that part.
« Last Edit: August 22, 2022, 12:19:28 AM by BCS »
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