Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: Rework the Light Machine Gun description because it has conflicting numbers  (Read 1191 times)

Yendorc

  • Ensign
  • *
  • Posts: 41
    • View Profile

The part of the description that is most troublesome is this line right here:
Any weapon that employs chemical propellant to fire inert projectiles at over 1200 rounds per minute can be classified as a light ship-mounted machine gun

Not only
does this imply a small handfire weapon (a glock18 for example, according to google has a fire rate of 1200 rpm) duct taped to the hull of a ship qualifies to be called a "light machine gun"

It also
does imply that the VULCAN is a light machine gun (it has a rpm of 1200 and certainly fits the other parts of the description)

And last but most imporatantly
it does imply that the LMG is not an LMG because it fires less shots per minute than the vulcan. Which thus is lower than the required "1200 rpm" to be classified as an LMG
Logged

ForestFighters

  • Lieutenant
  • **
  • Posts: 54
    • View Profile

Yeah this description is a little janky.
If I remember correctly the fire rate of the in-game LMG is around 375 rpm, which is about the same as a BAR on slow-fire mode.
The minimum bound of 1200 rpm is also really high, a lot of IRL LMGs don't get anywhere close. That is the rpm of the MG-42, which is a notably quick firing gun, to the point where they made heavier bolts to slow it down.
Logged

Amoebka

  • Admiral
  • *****
  • Posts: 1424
    • View Profile

I think it's fairly obvious in-game seconds don't represent real-life seconds, and weapons fire more shots than shown. You wouldn't expect battles of dozens ships with thousands total crew to end in 3 minutes.
Logged

Plantissue

  • Admiral
  • *****
  • Posts: 1231
    • View Profile

I thought in game seconds represents represent real life seconds. We don't have any example of spaceships fighting star wars style battles in real life afterall, so we have no basis for comparison.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24868
    • View Profile

They super don't. And just as far as stuff "really" in-universe, the relative ship scales are a bit off, too. So stuff like the in-game rate of fire for a weapon really doesn't translate into its in-universe rate of fire at all for several different reasons, if that makes sense.
Logged

SafariJohn

  • Admiral
  • *****
  • Posts: 3085
    • View Profile

I imagine it the LMG as being in the 20-40 mm range. A cannon that big firing at 1200 rpm or more blows away anything modern. Similarly, for the Light Autocannon imagine a 155mm howitzer that fires twice a second.
Logged

Yendorc

  • Ensign
  • *
  • Posts: 41
    • View Profile

They super don't. And just as far as stuff "really" in-universe, the relative ship scales are a bit off, too. So stuff like the in-game rate of fire for a weapon really doesn't translate into its in-universe rate of fire at all for several different reasons, if that makes sense.

Just to clarify, because I see that my initial post seems to be confusing. I don't want the wording to be "realistic" or anything and the glock/LMG-not-LMG was more of an attempt at humor.

My point is more along the lines of:

Is the specification of "1200 rpm" in the description even needed?
Or could it just be rephrased to "Any weapon that employs chemical propellant to fire inert projectiles at over 1200 rounds per minute a sufficiently high enough rate can be classified as a light ship-mounted machine gun"

Seeing how it not only conflicts with numbers readily available in game (which is where the joke about the LMG not being an LMG comes in), but with numbers in general being removed more and more from descriptions as updates progress.
Old numbers like the "45m killradius on the flak"
The "480mm-atropos torpedo"
The "two 120mm L/89 barrels of the hephaestos"
The "550mm-reaper"
The "1.8mm Schwarzschild radius Mjolnir"
and a bunch of others that I most likely missed.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24868
    • View Profile

Ah, I probably should've said upfront that I completely agree with you there :)
Logged