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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97] Kon's Multi-Pack v.3.4.9 - Player Faction Expansion  (Read 111507 times)

Gris

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Re: [0.96a] Kon's Player Faction Bundles v.1.10
« Reply #75 on: January 24, 2024, 09:07:11 PM »

Good day! Konturga you forgot to increase your 13th Battlegroup Legion to 310 op points .

Oh, it was improved? I’ll have to fix that then. Thank you.

You're Welcome!
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Gris

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #76 on: January 26, 2024, 08:50:08 AM »

Thank you for updating the 13th battlegroup legion!  :D
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Konturga

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #77 on: January 26, 2024, 07:22:05 PM »

Thank you for updating the 13th battlegroup legion!  :D

You’re very welcome. I hope you like the new additions in the new update as well.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

alexoconnel

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #78 on: February 14, 2024, 12:51:31 AM »

Hello,

I stumbled across this mod while looking for something to make my colonies more unique, and loving it so far!

But while I managed to use the mods "Konturga - Player Faction" and "Konturga - BPs and Rebalance" just fine, "Konturga - XIII Ships" keeps giving me the following error:

57367 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [eis_vanguard_xiv] not found!
java.lang.RuntimeException: Ship hull spec [eis_vanguard_xiv] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:482)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:476)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:461)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Would you happen to know where the problem is coming from? I'm really looking forward to having some unique colours in my fleet.

Many Thanks, and such a great mod!
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Gris

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #79 on: February 14, 2024, 01:30:48 AM »

Could you alteast remove the shard spawner hullmod from recoverable Doritos from Automated Skill since they can Break the Game?  :-\ Thank you and Good day! I hope you update this to 0.97a.
« Last Edit: February 14, 2024, 01:37:07 AM by Gris »
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Konturga

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #80 on: February 18, 2024, 11:15:39 PM »

Hmm, let me see if I can find a way that works for everyone. I should hopefully have some time over the weekend to implement a couple fixes and get it right as rain.

One patchwork fix for now.. You (should) be able to get it to work with 0.97 by changing the mod_info.json file.
Open it with notepad, should be something like GameVersion: "0.96-RCA - something". Can't remember it perfectly.

But if you change what is inside the "" marks, change it from 0.96-RCA to just  0.97, it might still work until I get a chance to actually sit down and look at everything.

Still needs to be updated to all the new stats though.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Gris

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #81 on: February 19, 2024, 12:33:02 AM »

Ok thank you for the reply!  :D
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Szasz

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #82 on: February 19, 2024, 06:21:22 AM »

Hello,

I stumbled across this mod while looking for something to make my colonies more unique, and loving it so far!

But while I managed to use the mods "Konturga - Player Faction" and "Konturga - BPs and Rebalance" just fine, "Konturga - XIII Ships" keeps giving me the following error:

57367 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [eis_vanguard_xiv] not found!
java.lang.RuntimeException: Ship hull spec [eis_vanguard_xiv] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:482)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:476)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:461)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Would you happen to know where the problem is coming from? I'm really looking forward to having some unique colours in my fleet.

Many Thanks, and such a great mod!

A leftover reference (probably from some earlier version) is causing you trouble.
Here's a fix for now, extract it to your mods folder.
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Szasz

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #83 on: February 23, 2024, 10:37:38 PM »

I wonder if you did something dirty, because I have serious performance issues throughout the game since my last run to the point I don't want to play anymore - and all I did was to remove Roider Union, reinstalled Starsector to get 0.97a and added your mods.
This is certainly not reassuring as it looks like something unfinished.
So could it be a 0.97a thing or something in your mod?
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Uther Phobos

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #84 on: February 24, 2024, 05:42:09 AM »

I wonder if you did something dirty, because I have serious performance issues throughout the game since my last run to the point I don't want to play anymore - and all I did was to remove Roider Union, reinstalled Starsector to get 0.97a and added your mods.
This is certainly not reassuring as it looks like something unfinished.
So could it be a 0.97a thing or something in your mod?
Did you adjust your java version?
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Szasz

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #85 on: February 24, 2024, 08:40:20 PM »

Did you adjust your java version?
Yes, I did everything in the "Adding mods to your game: first steps" as usual.
I'm exploring other possibilities as this modd seem less and less suspicious but I'm running out of ideas. It's weird that just by going from 0.97a RC6 to RC11 I've  experienced about 30% lower average Idle time measured by the game (from 80-90%) with regular fps drops (obviously idle time is 0% then) that make the game so stuttery that it causes eye strain.
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Enganacious

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #86 on: February 24, 2024, 09:42:50 PM »

I hope to see this updated, I want to try this out.
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Nick9

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #87 on: February 24, 2024, 11:27:41 PM »

Yup, same, just first saw this mod, hope for an update!
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Konturga

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #88 on: February 26, 2024, 11:53:48 PM »

Hello,

I stumbled across this mod while looking for something to make my colonies more unique, and loving it so far!

But while I managed to use the mods "Konturga - Player Faction" and "Konturga - BPs and Rebalance" just fine, "Konturga - XIII Ships" keeps giving me the following error:

57367 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull spec [eis_vanguard_xiv] not found!
java.lang.RuntimeException: Ship hull spec [eis_vanguard_xiv] not found!
   at com.fs.starfarer.loading.M.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:482)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:476)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:461)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.public.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.L.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Would you happen to know where the problem is coming from? I'm really looking forward to having some unique colours in my fleet.

Many Thanks, and such a great mod!

A leftover reference (probably from some earlier version) is causing you trouble.
Here's a fix for now, extract it to your mods folder.

Thank you for the patchwork fix.
Logged
It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Konturga

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Re: [0.96a] Kon's Player Faction Bundles v.2.0
« Reply #89 on: February 27, 2024, 12:04:23 AM »

I wonder if you did something dirty, because I have serious performance issues throughout the game since my last run to the point I don't want to play anymore - and all I did was to remove Roider Union, reinstalled Starsector to get 0.97a and added your mods.
This is certainly not reassuring as it looks like something unfinished.
So could it be a 0.97a thing or something in your mod?

I had to figure out why it was showing up, sometimes I forget what it's like without the Nexerelin mod. Normally it would have auto hidden that, it's a faction that can be joined through another mod to give you all the XIII ship blueprints right off the bat. That did give me a pointer that I have to hide that one for vanilla players.

As for performance issues, this mod has three modules.

The mod for blueprints only make it so some ships and equipment can be salvaged.

For the player faction mod, it's a lightweight mod that changes the names of fleets, titles, ui color, player allied fleet dialogue, and reveals your faction in the intel screen. It doesn't spawn a faction either and there are no added scripts so while I can't rule out the possibility, I can't really see what could cause it.

The XIII ships adds a hullmod, a starting faction profile for another mod, ships and fighters.

All three of the modules are extremely lightweight, should be with low overhead unless I'm missing something.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.
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