Some random feedback from a new player:
Commands in combat being more than suggestions. "Go there, right now, I really mean it". "Shoot at that big scary thing, not at the effing glimmer, right now". Commands for formations, standing ground, hold missiles.
Having to remember to use salvage after looting research stations and the like. You go explore some neutron star for some blueprints, and then you, like, ...just blow it up? Salvaging after battles feels similarly redundant. What are you doing post--battle, if not salvaging? Then you repeat it again?
I find the Domain-era probes to be rather dull and repetitive. I swear, one probe can make five loot screens with just regular junk.
The map exploration overlay is very hard to read (
https://imgur.com/a/ZtsstzU), the letters are too small (130% UI size not helping), the brackets make it cluttered, could differentiate based on color. Surveyed systems could be just a big gray X, without brackets. Unexplored systems could be a big white question mark or whatever. The symbols could enlarge as you zoom in, instead of staying small.
The bar quests are a bit too obtuse. Like a wall of text with some numbers highlighted. Would be nice with a "quest box" at the bottom, like the ones on your intel screen. I get why it's some person talking to you, but a summary at the bottom would be nice. Have the flavor text be for flavor, and not be in your way.
I've been using midline mostly, and Eagles being like sluggish Falcons, or like weaker Champions with bad mounts, get squeezed out. Needs something like medium missile mounts, or a fighter bay, or large ballistic mounts?
Speeding up combat really should be "vanilla".
Would be interesting to have more enemy ships in the simulator. Deploying your own ships as enemy ships would give the most control. Having access to Remnant ships in simulator after having defeated them once, would make it less tempting to resort to guides, and more exploratory.
At the Gates mission: I got hooked on the last half, but more characters talking to you, less describing subtle facial expressions would be preferable.
This game has been taking up all my free time the last few weeks, and look at me nitpicking. I just want to be helpful