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Author Topic: Blindspots for weapons  (Read 607 times)

NikoTheGuyDude

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Blindspots for weapons
« on: July 29, 2022, 12:29:31 PM »

Instead of forcing two-say broadside ships to have 2 weapons to broadside in both ways, why not add functionality for blindspots? Allow a part of the arc to be designated a "blindspot", wherein the portion will not appear when selecting the turret slot, and if a weapon's firing line goes into that arc, the weapon will be greyed out or something and it will be unable to fire.

I feel like this'd solve a good few balance headaches that are introduced when making a broadsider. At the very least, for modders.
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Darloth

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Re: Blindspots for weapons
« Reply #1 on: August 01, 2022, 03:42:08 AM »

Sounds good to me.
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