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Author Topic: CTD when doing a fight simulation  (Read 305 times)

pollopo

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CTD when doing a fight simulation
« on: July 28, 2022, 10:06:53 AM »

268248 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError: data.scripts.weapons.RicochetPellet.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/listeners/ApplyDamageResultAPI;Lcom/fs/starfarer/api/combat/CombatEngineAPI;)V
java.lang.AbstractMethodError: data.scripts.weapons.RicochetPellet.onHit(Lcom/fs/starfarer/api/combat/DamagingProjectileAPI;Lcom/fs/starfarer/api/combat/CombatEntityAPI;Lorg/lwjgl/util/vector/Vector2f;ZLcom/fs/starfarer/api/combat/listeners/ApplyDamageResultAPI;Lcom/fs/starfarer/api/combat/CombatEngineAPI;)V
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.notifyDealtDamage(Unknown Source)
   at com.fs.starfarer.combat.E.A.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.E.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Active mods:
Arma Armatura 2.10
Autosave 1.1c
Caymon's Ship pack 1.1.5
Console Commands 2021.12.25
ED Shipyard 2.1.2
Fighter Expansion Rebalanced 1.1.1
Grand.Colonies 1.0.d
High Tech Expansion 1.4.9
Industrial.Evolution 3.0.e
Kingdom of Terra 0.13.1
LazyLib 2.7b
Logistics Notifications 1.4.4
Machina Void Shipyards 0.55.6
MagicLib 0.42.1
Make Paragon Great Again v1.0
Nexerelin 0.10.5
Polaris Prime 0.3.2
ScalarTech Solutions 0.8.4
Shielded Holds For All 1.0
Starship Legends 2.1.2
Substance.Abuse 1.0.j
Terraforming & Station Construction
Unofficial New Game Plus 2.0.0
Yunru's arsenal rc1.7
Yunru's Misc Ships 0.95.1-2.5.9
YunruCore 0.95.1-2.5.9.1
asteroid ship pack 1.4a
zz GraphicsLib 1.6.1

I was testing out a ship from ED's shipyard and what it seems to be is that whenever the debris of a missile hits a shield it crashes. Is this an issue of compatibility?
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Ruddygreat

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Re: CTD when doing a fight simulation
« Reply #1 on: July 28, 2022, 10:45:12 AM »

yeah, you're using a version of ED that's for the 0.91, you can get a properly updated version here

https://fractalsoftworks.com/forum/index.php?topic=24976.0

pollopo

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Re: CTD when doing a fight simulation
« Reply #2 on: July 28, 2022, 11:24:56 AM »

Lots of thanks to you fella
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