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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Megastructures.  (Read 2649 times)

Jotisan

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Megastructures.
« on: July 27, 2022, 04:58:45 AM »

Hello. First of all I'm using google translator.

I think the game could have more megastructures, I found this video, it might inspire developers or someone who makes mods.

https://www.youtube.com/watch?v=1xt13dn74wc

For example Atlas Pillars (13:00 minutes in the video) could be used to double the space of colonies.
« Last Edit: July 27, 2022, 05:28:23 AM by Jotisan »
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LinWasTaken

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Re: Megastructures.
« Reply #1 on: July 28, 2022, 04:24:59 AM »

dyson sphere gang

Jotisan

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Re: Megastructures.
« Reply #2 on: July 28, 2022, 03:36:36 PM »

I prefer a hollow planet, similar to the one in Halo Wars 1.
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Harmful Mechanic

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Re: Megastructures.
« Reply #3 on: July 28, 2022, 07:43:54 PM »

dyson sphere gang
There's already about halfway to enough in the game to make that work; I modded one in as an experiment, and it wouldn't take much elbow grease to turn it into properly modular code.
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Jackundor

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Re: Megastructures.
« Reply #4 on: July 28, 2022, 10:34:21 PM »

eh, all of those megastructures wouldn't make sense to be in a relatively recently colonized fringe sector... granted, hypershunts exist but afaik we don't even have 100% confirmation about them being built by humans (description doesn't say that the Domain built them, just that they used them, so we don't know)
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Cegorach

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Re: Megastructures.
« Reply #5 on: July 29, 2022, 12:45:14 AM »

Wow, two hours... I'm interested, but could you or anyone else give a shorter list of candidates that would be good for the game, or are just interesting?
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Jotisan

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Re: Megastructures.
« Reply #6 on: July 29, 2022, 09:48:03 AM »

Wow, two hours... I'm interested, but could you or anyone else give a shorter list of candidates that would be good for the game, or are just interesting?

Maybe this helps, in the description of the video there is this:

Megastructure Index

0:00 - Intro
03:23 - Active Support
04:30 - Alderson Disc
08:30 - Arcology Megatower
09:48 - Arkship
10:49 - Artificial Sun
11:49 - Asteroid Colonies
13:02 - Atlas Pillars
14:19 - Orbital Banks
16:29 - Bernal Sphere
17:34 - Birch Planet
20:48 - Bishop Ring
22:55 - Black Hole Gravity Generator
23:54 - Black Hole Power Generator
25:40 - Bubble Hab
26:36 - Buckyhabs
28:12 - BWC Megastructures
29:08 - Caplan Thruster
29:46 - Carbon Nanotubes
30:31 - Chainworlds
31:07 - Chandelier Cities
31:45 - Clarketech
32:30 - Cube Worlds
33:24 - Cylinder Habitat
36:09 - Dark Sky Station
36:37 - Disc Worlds & Flat Earths
38:01 - Dyson Spheres
40:04 - Dyson Spike
40:45 - Dyson Swarm
42:14 - Ecumenopolis
42:44 - Edersphere/Ederworld
43:52 - Fusion Candle
44:29 - Graphene
44:49 - Record Plating
45:20 - Hammer Hab
45:48 - Helios Drive
46:43 - Hoop World or Donut World
47:27 - Hydroshell
48:13 - Interstellar Black Hole Highway
48:48 - Interstellar Laser Highway
50:06 - Jenkins Swarm
50:27 - Kalpana 1
51:28 - Kipping Terrascope
52:08 - Lagging
52:57 - Lofstrom Loop
53:52 - Magmatter
54:50 - Matryoshka Brain
56:45 - Matryoshka Shellworld
57:53 - McKendree Cylinder
58:36 - Megatelescope Arrays
59:25 - Mini Earth
1:00:30 - Mushroom Habitat
1:01:26 - Neptunian Chainsaw
1:01:55 - Nicoll-Dyson Beam
1:02:52 - New Drive
1:03:16 - O'Neill Cylinder
1:03:57 - Orbital Plates
1:04:42 - Orbital Ring
1:07:22 - Paperclip Maximizer & Gray Goo
1:08:26 - Parabolic Habitat
1:10:08 - Planet Brain / Jupiter Brain
1:10:35 - Planet Ships
1:11:25 - Planet Swarm
1:12:21 - Planetary Cycler/Aldrin Cycler
1:13:10 - Power Beamers
1:13:55 - Quasar drive
1:15:25 - Quasite
1:16:00 - Red Globular Cluster
1:17:14 - Relativistic Kill Missile
1:17:55 - Ribbon Worlds
1:19:12 - Ring Habitat
1:20:06 - Ringworld
1:21:36 - Rotacity or Bowl Hab
1:22:19 - Rungworld
1:23:25 - Shell World
1:24:53 - Shkadov Thrusters
1:25:37 - Sky Cities & Cloud Cities
1:26:38 - Skyhooks
1:27:24 - Smoke Ring
1:28:26 - Solar Mirrors
1:29:21 - Solar Shades
1:30:29 - Planet Sombrero
1:30:51 - Space Elevators
1:32:18 - Space Farms
1:33:27 - Spin Gravity
1:34:05 - Space Towers
1:34:50 - Stanford Torus
1:35:45 - Starlifting
1:36:55 - Statite
1:38:31 - Stellar Pinwheel
1:39:00 - Stellaser
1:40:34 - Suntower
1:41:51 - Supramundane Worlds
1:42:57 - Terran Ring
1:43:58 - Topopolis
1:45:07 - Unobtainium
1:45:35 - Valley House
1:45:55 - World House
1:46:26 - Wormhole
1:53:00 - Credits
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Igncom1

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Re: Megastructures.
« Reply #7 on: July 29, 2022, 11:39:10 AM »

I mean half the sector regularly starves so unless the rouge AI's build their own dyson swarm this feels a little out of place to try and build.

Finding them however fits VERY well. Especially if the Domain weren't the builders......  :D
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Sunders are the best ship in the game.

Cegorach

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Re: Megastructures.
« Reply #8 on: July 29, 2022, 02:13:42 PM »



Maybe this helps, in the description of the video there is this:

Yeah, that's definitely a little helpful at least!

Although I did start watching the video... as the author mentions a lot of the devices are silly 'Because we can' artefacts, so I really would like it if someone could cleave those from the material devices we'd get use out of in game... although after I watch it I might make that list... but I'm not exactly the best person for the job.

Man, I thought the dyson sphere was a stupid invention, but that first one, what's it called, the giant disk.  Wow does that make the dyson sphere look smart by comparison.  But at the very least some of the more exotic space stations on the list, which I'm guessing there must be, would be interesting in game!
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Jotisan

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Re: Megastructures.
« Reply #9 on: July 29, 2022, 03:19:43 PM »

The list goes on, at least has a brief description of each structure.

The game is Stellaris.

https://steamcommunity.com/sharedfiles/filedetails/?id=1121692237&searchtext=

The megastructures added by this mod are:
- The Event Horizon Offset Facility
- The Matrioskha Brain
- The Hawking Radiation and Accretion Emission Macro-Collector (HRAE-MC)
- The Nicoll-Dyson Beam
- The Stellar Particle Accelerator
- The Orbital Artificial Ecosystem
- The Macroengineering Testing Station
- The Neutronium Gigaforge
- The Psychic Hypersiphon
- The Dynamic Core Ignitor
- The Amospheric Purifier
- The Yggdrasil Orchid
- The Fusion Suppressor
- The Automated Stripmine
- The Kugelblitz Containment Silo
- The Star Lifter
- The Substellar Compressor
- Upgrading Ringworlds to have more habitable segments
- The Penrose Sphere
- Building multiple Ringworlds around one star
- The Military Academy
- The Orbital Elysium
- The Interstellar Habitat & Ringworld
- Attack Moons
- Behemoth Planetcrafts
- The Stellar Systemcraft
- The Macroatmospheric Stabilizer
- The Orbital Arcology
- The Planetary Computing Complex
- The Nidavellir Hyperforge
- The Crystal Megabore
- The Superatmospheric Umbegaseous Collecto-Condenser
- Ecumenopolis, Machine & Hive Ringworlds
- The Equatorial Shipyard
- The Lunar Speculorefractor
- The Hyperstructural Assembly Yard
- The Birch World
- The Alderson Disk
- The Geothermal Stabilizer
- The Quasi-Stellar Obliterator
- The Asteroid Manufactory
- The Asteroid Artillery
- The Planetary Dockyard/Planetary Drive Yards/Planetary Defense Nexus
- The Psionic Beacon
- The Behemoth Assembly Plant
- The Maginot World
« Last Edit: July 29, 2022, 03:24:09 PM by Jotisan »
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Kakroom

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Re: Megastructures.
« Reply #10 on: July 29, 2022, 07:58:18 PM »

I feel like Starsector exists less in the realm of Stellarisian speculative playgrounds for stuff like this and more of the realm where getting a stable transtellar logistics chain in place is a drastic achievement. That's part of what I like about it; even though the scale is technically "smaller" than something Stellaris or endless space it uses more of the space in its world so that it feels just as vast.

I do like stuff like hypershunts but as exceptions to the rule rather than members of species. The control and use of a hypershunt should ideally be enough to shift the power balance in the sector to somebody's favor, like a protomolecule or something, imo
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Cegorach

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Re: Megastructures.
« Reply #11 on: July 29, 2022, 08:54:27 PM »

I feel like Starsector exists less in the realm of Stellarisian speculative playgrounds for stuff like this and more of the realm where getting a stable transtellar logistics chain in place is a drastic achievement. That's part of what I like about it; even though the scale is technically "smaller" than something Stellaris or endless space it uses more of the space in its world so that it feels just as vast.

I don't entirely disagree with that assessment.  I think the majority of these artefacts are too advanced for the sector, but control over key wonders, or even completing/restoring some fits rather well into the setting and gameplay IMHO.  In line with the logistical aspect you mentioned: wonders like megastructures create an interesting strategic decision in that you can either choose to vie for control of them, or you can build your own infrastructure from scratch.
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Jotisan

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Re: Megastructures.
« Reply #12 on: July 31, 2022, 05:37:37 AM »

All factions could have a superstructure, either made or found by the faction.

For example: Tri-Tachyon could have found something that would give it a breakthrough in A.I. development.



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SafariJohn

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Re: Megastructures.
« Reply #13 on: July 31, 2022, 06:05:01 AM »

All factions could have a superstructure, either made or found by the faction.

For example: Tri-Tachyon could have found something that would give it a breakthrough in A.I. development.

Culann probably has the Strategic Modeler mentioned in one main menu mission, which is probably an Alpha+ AI. Assuming its not just Culann's alpha admin :(

I once hacked together an icon for it as a bonus TT Military Base like Lion's Guard HQ:
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FooF

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Re: Megastructures.
« Reply #14 on: July 31, 2022, 09:56:30 AM »

Megastructures in the Sector are probably a little fat-fetched but if you were to use a “rogue” Gate that takes you outside the Sector and back into Domain space, I think it’d be cool to see some. That’s why Gates are such a powerful/interesting mechanic: they’re just portals to whatever goofy stuff someone can cook up. Aliens, war zones, backwater colonies, etc. Even one-off trips that don’t really tie-in to anything but are cool scenarios would be awesome. The sky really is the limit.
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