The eagle is already pretty good as an AI controlled SO ship. Above is video of an reckless AI controled eagle wailing on a dominator, note that this test was done with a reckless ai and no officer or fleet wide skills. Take a few of these and anything with homing missiles and you've got a pretty decent fleet. If the eagle is going to get more buffs, they probably shouldn't be to its base stats or system, with its current stats, buffs like that would risk making it an Aurora that costs 8 less dp. Maybe something like a built in hullmod that gives it the capital range bonus for installing targeting core hullmods.
In a thread heavy on vibes and opinions, here's a post with (1) a concrete fit (2) definition of combined-arms fleet role (3) video evidence of AI-friendliness.
In a fleet with bombers and MRMs that fit's a killer front line hammer. Add officer and kinetic+EMP will go brrrrrr.
Gold standard for ship balance discussion imo.
So I tried this Eagle build against the three different sim Dominators using a basic Eagle in the Last Hurrah mission setup, so as to avoid any fleet bonuses and the XIV skin.
The fact of the matter is, the Dominator used in the video is the easiest one to beat for a shield tanker. It's got 2 Hellbores (a grand total of 125 shield DPS each from the large mounts), 3 light autocannons (the kinetic firepower of a Lasher with it's ship system down), 2 Flak and Vulcans for point defense (which doesn't help in this case because the Eagle has no missiles).
Sure, the SO Eagle can beat it. But so can an SO Medusa (1 heavy blaster, 1 Ion Pulser, 2 Light Autocannons, burst PD, Safety Overrides, 14, 13 Vents) that's AI piloted setup under identical conditions. The Medusa also kills it faster because of the heavy blaster.
The SO Eagle also beats the Hephaestus + Mark XI Dominator build. But again, so does the SO Medusa.
The double Gauss Dominator turned it around and won 2 out of 2 against the Eagle (with the full assault setting and then with full assault and then eliminate order). The Eagle fluxes up and then has to back off before being able to do too much damage. The Dominator is at half health by the end, but the Eagle is dead (and in declining CR). The Eagle just can't close fast enough, nor get behind it quick enough. The Medusa also lost.
I'm pretty sure the SO Eagle will lose to an optimized player fit Dominator as well (simply by sticking on 3 Sabot Pods for shield burst or a Xyphos converted Hangar for shield piercing Ion damage).
But as far as I can tell, this test as run means that an SO 22 DP ship is performing at the level of an SO 12 DP ship or so. And it also has issues against reasonable builds which include sufficient kinetic damage or are sufficiently long range. Such as capitals on a firing line.
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