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Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] ED Shipyards 2.5.7 (2023-01-29)  (Read 50672 times)

Vundaex

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Re: [0.95.1a] ED Shipyards 2.5.3 (2022-10-01)
« Reply #45 on: November 24, 2022, 08:08:26 PM »

Fighters shouldn't be able to collide with any ships. I haven't seen it on the current release of 2.5.3 and I've been playing a fair bit with it lately.  Can you get it to happen in the simulator without any other crazy mods (especially hullmods)?

It is true that I have hullmods installed, but afaik only ships from ED Shipyards have this problem.
I'll have another look.
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CorgisOnDVD

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Re: [0.95.1a] ED Shipyards 2.5.3 (2022-10-01)
« Reply #46 on: November 25, 2022, 05:20:20 PM »

Hello! Great work on your mod so far!

Are you aware that the minimum character level for your mod's magic bounty to spawn is 40? I do not have the mod for levels beyond 15, so it wasn't able to spawn for me (I was able to lower it in the csv files).

Other than that, keep up the great work!
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.3 (2022-10-01)
« Reply #47 on: November 25, 2022, 10:14:24 PM »

Are you aware that the minimum character level for your mod's magic bounty to spawn is 40? I do not have the mod for levels beyond 15, so it wasn't able to spawn for me (I was able to lower it in the csv files).

That was a few versions ago, it's been fixed!

Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #48 on: November 25, 2022, 10:15:14 PM »

2.5.4 released, link in original post

Wurg is slightly buffed, main beam is mega buffed & different (if you didn't like it before, try it now)
Repair drones and especially the repair ship are now worth using
More/New campaign stuff (HVB & Build an ED Submarket)
Various bug fixes and balance tweaks

Vundaex

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #49 on: November 26, 2022, 08:34:15 PM »

2.5.4 released, link in original post

Wurg is slightly buffed, main beam is mega buffed & different (if you didn't like it before, try it now)
Repair drones and especially the repair ship are now worth using
More/New campaign stuff (HVB & Build an ED Submarket)
Various bug fixes and balance tweaks

Hum, been testing the Wurgandal against other modded ships of similar size, and it's getting wiped surprisingly fast.
Even with hullmods providing additional armor it's still pretty weak.
How do you build it and what's your strategy?
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #50 on: November 27, 2022, 10:39:38 AM »

2.5.4 released, link in original post

Wurg is slightly buffed, main beam is mega buffed & different (if you didn't like it before, try it now)
Repair drones and especially the repair ship are now worth using
More/New campaign stuff (HVB & Build an ED Submarket)
Various bug fixes and balance tweaks

Hum, been testing the Wurgandal against other modded ships of similar size, and it's getting wiped surprisingly fast.
Even with hullmods providing additional armor it's still pretty weak.
How do you build it and what's your strategy?

Heavy Armor, re-enforced hull everywhere.  Main section: hardened & extended shields.  Tachlances and tactical lasers everywhere + Enhanced Optics.  Lots of S-Mods. 

It's not a battering ram like other super caps, but it can hang at range and melt most ships pretty fast and can use the main cannon when the eye is fully functional to obliterate groupings of ships.  And it's easy to flux out if you're careless.

At a high level the goal with all the ships is they should be good and fill a role with a standard loadout and be fun to play. Additionally they should be excellent if you invest S-Mods into them.

Donahue

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #51 on: November 28, 2022, 01:35:17 AM »

Hi, is 2.5.4 update save compatible with 2.5.3?  I got error when loading save
Code
80861 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.campaign.fleet.FleetMember.getStats()Lcom/fs/starfarer/combat/entities/ship/o0OO;
java.lang.NoSuchMethodError: com.fs.starfarer.campaign.fleet.FleetMember.getStats()Lcom/fs/starfarer/combat/entities/ship/o0OO;
at data.scripts.edshipyard.FleetRepairOptimizationsBonusScript.update(FleetRepairOptimizationsBonusScript.java:61)
at data.hullmods.edshipyard.FleetRepairOptimizations.applyEffectsBeforeShipCreation(FleetRepairOptimizations.java:26)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.addHullmodEverywhere(ConcordAssembly.java:326)
at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onGameLoad(ConcordAssembly.java:196)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #52 on: November 28, 2022, 10:52:55 AM »

Hi, is 2.5.4 update save compatible with 2.5.3?  I got error when loading save
Code
80861 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.campaign.fleet.FleetMember.getStats()Lcom/fs/starfarer/combat/entities/ship/o0OO;
java.lang.NoSuchMethodError: com.fs.starfarer.campaign.fleet.FleetMember.getStats()Lcom/fs/starfarer/combat/entities/ship/o0OO;
at data.scripts.edshipyard.FleetRepairOptimizationsBonusScript.update(FleetRepairOptimizationsBonusScript.java:61)
at data.hullmods.edshipyard.FleetRepairOptimizations.applyEffectsBeforeShipCreation(FleetRepairOptimizations.java:26)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.addHullmodEverywhere(ConcordAssembly.java:326)
at org.sutopia.starsector.mod.concord.adv.ConcordAssembly.onGameLoad(ConcordAssembly.java:196)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

It should be, are you using the latest version of Starsector?  Do you have any unusual ships in your fleet?

NikoTheGuyDude

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #53 on: November 28, 2022, 11:56:36 AM »

If that's calling an obfuscated method, it can crash if the mod is used on a operating system that differs from the one the mod was made on, because the method names are obfuscated differently based on OS.
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #54 on: November 28, 2022, 12:16:25 PM »

If that's calling an obfuscated method, it can crash if the mod is used on a operating system that differs from the one the mod was made on, because the method names are obfuscated differently based on OS.

That's good to know and would explain this.  I'll create a hot-fix today.  Thanks!

Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #55 on: November 28, 2022, 02:18:00 PM »

Hi, is 2.5.4 update save compatible with 2.5.3?  I got error when loading save

Hotfix is up, please redownload.  Sorry for the trouble!

RandomSurvivor

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #56 on: November 29, 2022, 01:54:24 AM »

Hi, having an error in current save. It pops up whenever I try to enter a system. It only started a while into the campaign. New here so sorry if this is the wrong place to report it.

Code
170745 [Thread-3] ERROR data.scripts.edshipyard.rulecmd.ChupacabraAmbushFleetsBountyCommand  - Unable to get MagicBounty: edshipyard_Chupacabra_HVB
java.lang.NullPointerException
at data.scripts.edshipyard.rulecmd.ChupacabraAmbushFleetsBountyCommand.execute(ChupacabraAmbushFleetsBountyCommand.java:39)
at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at data.scripts.bounty.ActiveBounty.runRuleScript(ActiveBounty.java:350)
at data.scripts.bounty.ActiveBounty.endBounty(ActiveBounty.java:286)
at data.scripts.bounty.MagicBountyCoordinator.getActiveBounties(MagicBountyCoordinator.java:112)
at data.scripts.bounty.MagicBountyCampaignPlugin.pickInteractionDialogPlugin(MagicBountyCampaignPlugin.java:27)
at com.fs.starfarer.campaign.ModAndPluginData$12.super(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.getPriorityPlugin(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.pickInteractionDialogPlugin(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
171001 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.remove(Unknown Source)
at data.scripts.bounty.MagicBountyCoordinator.getActiveBounties(MagicBountyCoordinator.java:113)
at data.scripts.bounty.MagicBountyCampaignPlugin.pickInteractionDialogPlugin(MagicBountyCampaignPlugin.java:27)
at com.fs.starfarer.campaign.ModAndPluginData$12.super(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.getPriorityPlugin(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.pickInteractionDialogPlugin(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #57 on: November 29, 2022, 09:13:26 AM »

Hi, having an error in current save. It pops up whenever I try to enter a system. It only started a while into the campaign. New here so sorry if this is the wrong place to report it.

Code
170745 [Thread-3] ERROR data.scripts.edshipyard.rulecmd.ChupacabraAmbushFleetsBountyCommand  - Unable to get MagicBounty: edshipyard_Chupacabra_HVB
java.lang.NullPointerException
at data.scripts.edshipyard.rulecmd.ChupacabraAmbushFleetsBountyCommand.execute(ChupacabraAmbushFleetsBountyCommand.java:39)
at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at data.scripts.bounty.ActiveBounty.runRuleScript(ActiveBounty.java:350)
at data.scripts.bounty.ActiveBounty.endBounty(ActiveBounty.java:286)
at data.scripts.bounty.MagicBountyCoordinator.getActiveBounties(MagicBountyCoordinator.java:112)
at data.scripts.bounty.MagicBountyCampaignPlugin.pickInteractionDialogPlugin(MagicBountyCampaignPlugin.java:27)
at com.fs.starfarer.campaign.ModAndPluginData$12.super(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.getPriorityPlugin(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.pickInteractionDialogPlugin(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
171001 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.remove(Unknown Source)
at data.scripts.bounty.MagicBountyCoordinator.getActiveBounties(MagicBountyCoordinator.java:113)
at data.scripts.bounty.MagicBountyCampaignPlugin.pickInteractionDialogPlugin(MagicBountyCampaignPlugin.java:27)
at com.fs.starfarer.campaign.ModAndPluginData$12.super(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.getPriorityPlugin(Unknown Source)
at com.fs.starfarer.campaign.ModAndPluginData.pickInteractionDialogPlugin(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
at com.fs.starfarer.campaign.Hyperspace.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Can you verify your MagicLib is the latest version?  v0.42.1rc3
Based on the stack trace I don't think you have the most modern version.

SlavenOlupina

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #58 on: November 29, 2022, 11:29:12 AM »

Hi there,

love the mod, wanted to ask about something though.

I got a bar option to spawn ED submarket and spawned it but i can't access it for some reason. Is there prerequisite im not seeing? got 100/100 with independents.

Cheers,
Slaven
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.4 (2022-10-25)
« Reply #59 on: November 29, 2022, 01:39:21 PM »

I got a bar option to spawn ED submarket and spawned it but i can't access it for some reason. Is there prerequisite im not seeing? got 100/100 with independents.

Hmm, is your transponder on?  When you mouse over the submarket, does it give a tip as to why it's disabled?

I'll look at the code that governs this, it's more complex than it probably should be.
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