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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] ED Shipyards 2.6.7 (2024-07-15)  (Read 206856 times)

drinkmyvomit69

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Re: [0.95.1a] ED Shipyards 2.5.7 (2023-01-29)
« Reply #120 on: April 17, 2023, 01:40:05 PM »

So it's technically Iron Shell owned and I'm the governor of it' damn might have to make a new playthrough now or get the colony out right from the Iron Shell.
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.7 (2023-01-29)
« Reply #121 on: April 17, 2023, 02:44:26 PM »

From looking at the code here's all the criteria required to buy the submarket:
        // Has not bought one already (only allowed one)
        // has a standing of 90+ with independents
        // is size 6 or larger
        // has orbital works or the other one
        // this place doesn't have one

How are you a governor of it? Does that happen when you're commissioned and capture/settled a planet?  I've only ever taken/colonized worlds when I wasn't a part of a faction.

drinkmyvomit69

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Re: [0.95.1a] ED Shipyards 2.5.7 (2023-01-29)
« Reply #122 on: April 17, 2023, 04:39:26 PM »

When you're commissioned so with the Nex Mod it allows you to be commissioned so when I take over stuff it takes it over for the faction that I'm in but when I colonize planets it allows me to have them as my own planet. Also kinda mad cause they come to you want you've got a size 5 or 6 planet and tell you it can't be placed on any other planet once you spend your million dollars.   
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Nick XR

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Re: [0.95.1a] ED Shipyards 2.5.7 (2023-01-29)
« Reply #123 on: April 17, 2023, 04:45:18 PM »

When you're commissioned so with the Nex Mod it allows you to be commissioned so when I take over stuff it takes it over for the faction that I'm in but when I colonize planets it allows me to have them as my own planet. Also kinda mad cause they come to you want you've got a size 5 or 6 planet and tell you it can't be placed on any other planet once you spend your million dollars.

OK, thanks for the info.  I'll try to repro it and see what I can do to prevent it from happening.

drinkmyvomit69

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Re: [0.95.1a] ED Shipyards 2.5.7 (2023-01-29)
« Reply #124 on: April 17, 2023, 10:26:38 PM »

thank you it's not a problem and I do enjoy the ship blueprints that I've acquired really love the names of the ships.  ;D
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Nick XR

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #125 on: May 09, 2023, 12:03:04 AM »

Version 2.6.0
  • Starsector .96a Upgrade
  • Supports LunaLib
  • Can enable/disable transport & defense fleets
  • Repair drones display damage healed during combat
  • Minor tweaks and cleanup

Versil

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #126 on: May 09, 2023, 12:09:13 AM »

Version 2.6.0
  • Starsector .96a Upgrade
  • Supports LunaLib
  • Can enable/disable transport & defense fleets
  • Repair drones display damage healed during combat
  • Minor tweaks and cleanup
cant download - 404 error page

nvm, all ok.
« Last Edit: May 09, 2023, 10:07:26 AM by Versil »
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Sottom

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #127 on: May 10, 2023, 11:13:18 PM »

Hello. Is it possbile to get the blueprint package for EDShipyard or is the only way to get they're ships throuhg buying them in the ED market?
If yes, how do I go about it?
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gman12f

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #128 on: May 11, 2023, 09:01:43 AM »

the link seems to be broken, I've tried the link here, discord and even the the bit bucket repository provided.
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Nick XR

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #129 on: May 11, 2023, 09:59:01 AM »

the link seems to be broken, I've tried the link here, discord and even the the bit bucket repository provided.

Just tried the 2.6.0 link and it works for me.

AshGorechild

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #130 on: May 12, 2023, 08:58:21 PM »

I killed the Wurgundal but there was no prompt to get it via salvaging. I spent nearly two hours fighting against the fleet it had, and now it isn't showing up. Can I have some help, please?
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Nick XR

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #131 on: May 12, 2023, 09:58:55 PM »

I killed the Wurgundal but there was no prompt to get it via salvaging. I spent nearly two hours fighting against the fleet it had, and now it isn't showing up. Can I have some help, please?

It's possible the bounty didn't spawn with Reinforced Bulkheads even though it's supposed to.  I haven't tested that fight in this version yet.

If you feel it's a bug, you can use the console command "addship edshipyard_wurgandal" to give you the ship, or you can do the combat again and in the console type "NUKE" a few times.

https://fractalsoftworks.com/forum/index.php?topic=4106.0

AshGorechild

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Re: [0.96a] ED Shipyards 2.6.0 (2023-05-08)
« Reply #132 on: May 13, 2023, 05:49:26 AM »

I killed the Wurgundal but there was no prompt to get it via salvaging. I spent nearly two hours fighting against the fleet it had, and now it isn't showing up. Can I have some help, please?

It's possible the bounty didn't spawn with Reinforced Bulkheads even though it's supposed to.  I haven't tested that fight in this version yet.

If you feel it's a bug, you can use the console command "addship edshipyard_wurgandal" to give you the ship, or you can do the combat again and in the console type "NUKE" a few times.

https://fractalsoftworks.com/forum/index.php?topic=4106.0
Okay, thank you. The Wurgundal is an incredible looking ship and I've been after it for a very long time. Thank you for getting back to me! <33
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Nick XR

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Re: [0.96a] ED Shipyards 2.6.1 (2023-05-13)
« Reply #133 on: May 13, 2023, 08:42:18 AM »

Version 2.6.1
  • Repair drones now report to Detailed Combat Results their repair data

Desudesudesu

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Re: [0.96a] ED Shipyards 2.6.1 (2023-05-13)
« Reply #134 on: June 24, 2023, 12:22:09 AM »

The ships in this mod spawn FAR too much. Nex's starting ship options screen is flooded with them (ships from this mod are literally every single ship of the first options, and generally constitute all of them up to the last one) and they are in every market. I have been unable to find or buy more than a single heron in my current game and I'm pretty sure it's because every "medium" carrier in this mod is weighted insanely high, as high as 8, next to both heron variant's 5.
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