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Author Topic: [0.96a] The Legionarry Republic  (Read 15358 times)

MagmarL

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[0.96a] The Legionarry Republic
« on: July 08, 2022, 03:38:13 PM »


0.09.3

Bringing to you a new military based faction to the sector, with a focus on military and diplomacy rather than anything else.
This mod is still early early in its stages, but I finally feel comfortable enough with it's progress to make a post for it.
Yes, it is meant to be spelled this way. It's a name, not a noun.

PLEASE BE CAREFUL
While I have tested this mod, there is undoubtedly going to be things I don't know about going wrong, so I encourage usage on a new save, but it should be compatible with existing saves.

Here is an image featuring the ships, fighters and weapons in the mod so far!
Spoiler
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This also adds a new system to the lower left of the sector. It's still under construction, so things are bound to change. Currently implemented is the homeworld/HQ of the faction, Azura, which also houses an orbital works!
Spoiler
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CHANGELOG
Spoiler
Ver 0.09.3 massive changes! Changed system planets, resprited Fordo and removed Kaisernewt, added a new planet. Adjusted markets, fleetweights, and loadouts. Added a new fighter, and realigned some weapon sprites. Most notably, I lowered the invasion chance, so hopefully the church doesn't get clobbered right off the bat
Ver 0.09.2 Changed some sounds, updated some descriptions, and actually published the version compat with the new game version!
Ver 0.09.1 Added new NPC! Now a rep from the SFC is here. Resprited the Hornet and Liliza fighters, and added the Kaisernewt mining cruiser! Adjusted some text placement with the NPCs too.
Ver 0.09 Balance changes and tweaks galore. Some other things have been changed(It's been so much and so long I don't remember) New weapon line! Signora Railguns!
Ver 0.08 Fixed NPC (again). New fighter and new uninhabited planet! Now with VersionChecker compat!
Ver 0.07.5 fixed some ship stats, as well as new NPC. Added more descriptions, and fixed new ship not spawning.
Ver 0.07 New ship, new station, and changed the gate location. Added new industry.
Ver 0.06 Two new weapons, Ship stat tweaks, and renaming the Blaze fighter to Hazer due to name conflict with HTE
Ver 0.05 After a long break, there's too many adjustments to count. Some new stuff, some rebalances, etc. Enjoy!
Ver 0.04 : Changed the Star System to be a little less compact, and, finally, full descriptions! Also fixed and changed the Krieg-class
Ver 0.03 Fix : removed a portrait I was using as a test, as it is not mine in any way.
Adjusted some hull designs and spawn weights
Ver 0.03 : LOTS of flavor text! Nerfs and buffs to various weapons and ships, far too numerous to list. And the addition of a new planet!
Ver 0.02 : fixed color scheme, fixed some sprites, and added two new ships
[close]
Big thanks to Wisp, Tim, Aero, NuclearStudent, GMan and others on the discord for quite literally holding my hand through a lot of this!
« Last Edit: October 17, 2023, 06:29:01 AM by MagmarL »
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Meelock

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Re: [0.95.1a] The Legionarry Republic
« Reply #1 on: July 08, 2022, 07:11:45 PM »

All the added ships look f*cking sick! Could you give some info about added sectors/markets? Thanks!
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Meelock

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Re: [0.95.1a] The Legionarry Republic
« Reply #2 on: July 08, 2022, 07:12:03 PM »

*deleted* Accidentally commented twice.
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ryujinblade

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Re: [0.95.1a] The Legionarry Republic
« Reply #3 on: January 08, 2023, 08:41:01 PM »

hey magmar! hey is the krieg class supposed to have less than a 1000 HP? not sure if its a bug or what not but my starting krieg and also ones on the market are boasting less than a 1000 hull points. i loaded a save before any mods were applied and had same result, except less hp before hull integ mods. i would post a pic but cant seem to compress my image enough.
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MagmarL

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Re: [0.95.1a] The Legionarry Republic
« Reply #4 on: January 10, 2023, 02:13:38 PM »

hey magmar! hey is the krieg class supposed to have less than a 1000 HP? not sure if its a bug or what not but my starting krieg and also ones on the market are boasting less than a 1000 hull points. i loaded a save before any mods were applied and had same result, except less hp before hull integ mods. i would post a pic but cant seem to compress my image enough.
Howdy! Yeah I'm glad you caught that! the data for it was missing a zero lmao. Thanks again for pointing it out! I'll be pushing an update here soon and that should help fix it!
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NuclearStudent

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Re: [0.95.1a] The Legionarry Republic
« Reply #5 on: January 10, 2023, 02:19:22 PM »

you ratted me out smh
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MagmarL

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Re: [0.95.1a] The Legionarry Republic
« Reply #6 on: January 10, 2023, 08:44:20 PM »

you ratted me out smh
LMAO I'm so sorry. I could take you out if you really want me to XD
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ryujinblade

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Re: [0.95.1a] The Legionarry Republic
« Reply #7 on: January 12, 2023, 01:45:17 AM »

hey magmar! hey is the krieg class supposed to have less than a 1000 HP? not sure if its a bug or what not but my starting krieg and also ones on the market are boasting less than a 1000 hull points. i loaded a save before any mods were applied and had same result, except less hp before hull integ mods. i would post a pic but cant seem to compress my image enough.
Howdy! Yeah I'm glad you caught that! the data for it was missing a zero lmao. Thanks again for pointing it out! I'll be pushing an update here soon and that should help fix it!
HUZZAH IM USEFUL! and i wouldn't say caught that, more like went into a battle and watched a eagle with a Mjolnir cannon 3 tap my krieg and almost figured that eagle had plot armor lmao
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Coil

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Re: [0.95.1a] The Legionarry Republic
« Reply #8 on: January 12, 2023, 05:26:08 AM »

Legionarry? Is the extra r intentional? Not Legionary?
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NuclearStudent

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Re: [0.95.1a] The Legionarry Republic
« Reply #9 on: January 13, 2023, 06:21:27 PM »

you ratted me out smh
LMAO I'm so sorry. I could take you out if you really want me to XD

nah I think it's funny, all good
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MagmarL

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Re: [0.95.1a] The Legionarry Republic
« Reply #10 on: January 14, 2023, 10:11:59 AM »

Legionarry? Is the extra r intentional? Not Legionary?

Correct! It's meant to be a name and not the actual word, if that makes any sense. Figure I should start adding that in the description lolol.
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travhill20

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Re: [0.95.1a] The Legionarry Republic
« Reply #11 on: July 12, 2023, 12:14:01 AM »

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Noobishnoob

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Re: [0.96a] The Legionarry Republic
« Reply #12 on: August 15, 2023, 02:51:07 AM »

The post is missing in discord?
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Noobishnoob

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Re: [0.96a] The Legionarry Republic
« Reply #14 on: August 15, 2023, 08:06:34 AM »

Ah okay discord has a weird thing going on where if i search legion nothing comes up but if go specifically legionarry then the post appears
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