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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Realistic Combat 2.1.0  (Read 350983 times)

justnewaccount3131

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #780 on: July 04, 2023, 03:24:55 AM »

that's great! I may try out some things!
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Liral

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #781 on: July 04, 2023, 10:20:37 AM »

that's great! I may try out some things!

Awwwww, thanks!  I hope you do.

EmulatorKing

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #782 on: July 04, 2023, 03:19:23 PM »

sooo... you can´t shoot normally with this mod, is there a way to modify it so you don´t have to always have the enemy locked and the mouse riiiight over the enemy vessel in order to fire your weapons? it´s really anoying and it´s keeping me from using this mod really.
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BHunterSEAL

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #783 on: July 07, 2023, 04:50:52 AM »

I've been playing Starsector since 2011. This changes everything.

You're a madlad.
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Liral

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #784 on: July 07, 2023, 10:10:08 AM »

sooo... you can´t shoot normally with this mod, is there a way to modify it so you don´t have to always have the enemy locked and the mouse riiiight over the enemy vessel in order to fire your weapons? it´s really anoying and it´s keeping me from using this mod really.

What if the mouse snapped to the crosshair once close enough?  Meanwhile, you can disable Three Dimensional Targeting in data/config/Toggles.json

I've been playing Starsector since 2011. This changes everything.

You're a madlad.

I'll add your quote to the reviews section!  Thank you so much! :D

NotTheSolaire1

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #785 on: July 08, 2023, 06:00:33 AM »

Projectile guns wont work whatsoever i changed the file in the folder and guns just don't shoot
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blufuu

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #786 on: July 09, 2023, 07:29:58 PM »

Having issues when fighting certain ships, right now, a sinistral. Here is the Error:

215468 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at RealisticCombat.plugins.EnemyFleetRetreat.advance(EnemyFleetRetreat.java:54)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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TimeDiver

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #787 on: July 09, 2023, 08:00:36 PM »

Having issues when fighting certain ships, right now, a sinistral. Here is the Error:

215468 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at RealisticCombat.plugins.EnemyFleetRetreat.advance(EnemyFleetRetreat.java:54)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
I've also gotten this particular CTD, @Liral... and it almost exclusively occurs in the Simulator; only tested it in the campaign's Refit screen and not from the 'Missions' menu myself, though.
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blufuu

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #788 on: July 09, 2023, 08:38:03 PM »

Having issues when fighting certain ships, right now, a sinistral. Here is the Error:

215468 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at RealisticCombat.plugins.EnemyFleetRetreat.advance(EnemyFleetRetreat.java:54)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
I've also gotten this particular CTD, @Liral... and it almost exclusively occurs in the Simulator; only tested it in the campaign's Refit screen and not from the 'Missions' menu myself, though.

My work-around is to disable the mod, play, and re-enable after the battle. I just had the crash again when fighting pirates.
Autosave mod is a lifesaver currently.
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jeff12247

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Re: [0.96.a] Realistic Combat 1.27.0 crash during simulations
« Reply #789 on: July 10, 2023, 06:02:24 PM »

been getting random crashes during simulations

2314786 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at RealisticCombat.plugins.EnemyFleetRetreat.advance(EnemyFleetRetreat.java:54)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
2315125 [Thread-9] INFO 
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MagicHp

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #790 on: July 10, 2023, 11:01:33 PM »

I encountered a bug with the radar feature.

It seems to be an incompatibility between GraphicsLib , the radar function and AMD graphic cards.

During a fight , usually when changing zoom level, the screen goes black. The game keeps running, and parts of the UI are still there, I can even go back to the main menu which is black too except for the menu options (New game, load , settings etc ) .

After removing most of my mods but the libraries and Realistic combat and still encountering the issue, I saw this on the GraphicsLib main page :

"AMD GPUs cannot run Combat Radar and GraphicsLib shaders at the same time (black screen!)
If you use an AMD GPU, disable Combat Radar or disable shaders."

I didn't have Combat Radar installed, but then I remembered seeing a "Radar.json" in this mod's config files. And I do have an AMD card.
And indeed, setting "enabled":false in that file solved my black screen issue.

It might be a good idea to add a note about that in the first post, just to avoid future headaches for future users ;)
Apologies if this is well-known and I just missed the information entirely ^^
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Liral

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Re: [0.96.a] Realistic Combat 1.27.0
« Reply #791 on: July 12, 2023, 01:44:56 AM »

Projectile guns wont work whatsoever i changed the file in the folder and guns just don't shoot

Please elaborate.

Having issues when fighting certain ships, right now, a sinistral. Here is the Error:

215468 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at RealisticCombat.plugins.EnemyFleetRetreat.advance(EnemyFleetRetreat.java:54)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

My work-around is to disable the mod, play, and re-enable after the battle. I just had the crash again when fighting pirates.
Autosave mod is a lifesaver currently.

been getting random crashes during simulations

2314786 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at RealisticCombat.plugins.EnemyFleetRetreat.advance(EnemyFleetRetreat.java:54)
   at com.fs.starfarer.title.Object.for$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.super.new.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
2315125 [Thread-9] INFO 

Fixed!

I encountered a bug with the radar feature.

It seems to be an incompatibility between GraphicsLib , the radar function and AMD graphic cards.

During a fight , usually when changing zoom level, the screen goes black. The game keeps running, and parts of the UI are still there, I can even go back to the main menu which is black too except for the menu options (New game, load , settings etc ) .

After removing most of my mods but the libraries and Realistic combat and still encountering the issue, I saw this on the GraphicsLib main page :

"AMD GPUs cannot run Combat Radar and GraphicsLib shaders at the same time (black screen!)
If you use an AMD GPU, disable Combat Radar or disable shaders."

I didn't have Combat Radar installed, but then I remembered seeing a "Radar.json" in this mod's config files. And I do have an AMD card.
And indeed, setting "enabled":false in that file solved my black screen issue.

It might be a good idea to add a note about that in the first post, just to avoid future headaches for future users ;)
Apologies if this is well-known and I just missed the information entirely ^^

Noted on main page!

Liral

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Re: [0.96.a] Realistic Combat 1.27.1
« Reply #792 on: July 12, 2023, 01:48:37 AM »

Hotfix 1.27.1 is out! Fixed a null-pointer exception and an array index out of bounds exception.

blufuu

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Re: [0.96.a] Realistic Combat 1.27.1
« Reply #793 on: July 12, 2023, 06:57:53 AM »

Hotfix 1.27.1 is out! Fixed a null-pointer exception and an array index out of bounds exception.

Love this mod, definitely can't play without it. Glad you fixed it so quick. Thank you!
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Liral

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Re: [0.96.a] Realistic Combat 1.27.1
« Reply #794 on: July 12, 2023, 07:42:11 AM »

Love this mod, definitely can't play without it. Glad you fixed it so quick. Thank you!

Awwwww, thanks!  I'm glad you like it.  Thanks to accurate bug reporting, I can fix bugs quickly.
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