I've got a problem with CTDs which was resolved by disabling Realistic Combat so i thought those CTDs can probably be caused by the mod.
Spoiler
"$$$_lightshow",
"pantera_ANewLevel40",
"aiPortraits",
"Adjusted Sector",
"advanced_gunnery_control_dbeaa06e",
"lw_autosave",
"timid_admins",
"blackrock_driveyards",
"CaptainsLog",
"Celestial Mount Circle",
"clearCommands",
"chatter",
"su_Concord",
"lw_console",
"hm_flagpack",
"DetailedCombatResults",
"diableavionics",
"seven_nexus",
"fleethistory",
"fluffships",
"GrandColonies",
"HMI",
"HexShields",
"hte",
"immersionFriendlyPortraitPack",
"IndEvo",
"Imperium",
"timid_xiv",
"JYD",
"kadur_remnant",
"kyeltziv",
"lw_lazylib",
"leadingPip",
"ArkLeg",
"luddenhance",
"MagicLib",
"su_CarrierHullmod",
"wisp_NeutrinoDetectorMkII",
"nexerelin",
"officerExtension",
"planet_search",
"TAR",
"pt_qolpack",
"QualityCaptains",
"tahlan_scalartech",
"SCY",
"secretsofthefrontieralt",
"shadow_ships",
"holdsforall",
"swp",
"speedUp",
"sun_starship_legends",
"stelnet",
"StopGapMeasures3",
"tahlan",
"transfer_all_items",
"underworld",
"US",
"URW",
"vic",
"whichmod",
"audio_plus",
"prv",
"shaderLib"