There is a problem with weapons I would call “burst cannons”, these are weapons like Uhlan Siege Laser or Blackout which have high damage but also a magazine that you’re supposed to be able to unload pretty fast, followed by a lengthier recharge process.
Unfortunately their assigned high refire delays make this whole mechanic broken.
One way to fix this is to check whether a cannon has ammo / charges and cap refire delay at, say 25% of its recharge time.
Now, if that makes them too strong it might be a good idea to make two changes:
- Cap refire delay at, say, 20% of its original recharge time.
- Extend recharge time by, say, 50% afterwards.
Also I looked at the Plasma Cannon and was wondering if those refire delays are not too long for some of those weapons — DPS of PC comes to 73 with that 11 sec delay. There are medium weapons that have DPS values above 100 though.
Meanwhile weapons that have somewhat lower damage get much higher effective DPS, like Super-Charged Pulse Beam that has 600 damage but gets 0.6 delay, which actually gives it the vanilla 1000 (250) DPS.
Also compare it to the Gauss Cannon that has 1000 damage and delay of 9 seconds — 111 effective DPS but if you look at vanilla DPS it’s supposed to be 350 vs PC’s
750, the relative damage rate of weapons in RC seems to be all out of whack...