I know I gush about this mod a lot, probably too much, but I like it a lot. I would like to notate somethings I continue to notice and like about it
I read and enjoy every piece of happy feedback!
+I am actually using energy projectile weapons now. Autopulse and other pulse weapons have a much greater bite to them now that they actually fly like bullets. Thermal pulse cannons have never been more impressive. I sometimes even use them in preference to beams, though
Energy projectile weapons are now no longer the mediocre alternative to ballistic ones!

+Beams' much greater range owing to their diffraction turns battles into laser raves. THIS IS NOT A COMPLAINT. I LOVE THE LASER RAVES. It conveys the vast scale of the battlespace and the sheer speed of what the beam is composed of very well. It feels like space.
I hadn't intended for this to happen when integrating this feature into Realistic Combat for the very first time but was thrilled to discover it happening when I started playtesting!
+I greatly appreciate the diminished emphasis on ranges for weapons. Mostly everything has a good enough range on it that it having slightly less of a reach than its competitors will not lead me to discount a cool or interesting weapon. Those twin anumis superheavies my pocket dreadnought just fired might have just missed their target but for the first time in this game Isaac Newton is finally the DEADLIEST SON OF A *** IN SPACE because you can be sure they're going to hit something at some point. It just gives these giant cannons a tangibility and mass that I don't get from the vanilla game.
Yes! No more projectiles just going
poof and disappearing.
+Missiles have speed. They don't mosey along like your grandpa's buick at five miles an hour. They are moving with a purpose and they ARE COMING TO KILL YOU. They feel terrifying and impossible and everything missiles should be and I love them so much. I love my annihilators. They are my babies.
YES! This is exactly what I had intended. Missiles are
angry.
+I know it's been causing some problems but I really like the increased range of small and medium mounts. It makes vulcans and flak cannons and other weapons I once considered mundane seem different or in a new light.
Real small and large weapons turn out to have muzzle velocities in the same ballpark!
For these reasons and many many others... I'm never playing without this mod again.

Thank you so much! I was totally hoping to make Realistic Combat a mod of which people think, "Yeah, lemme just download this and then get on to the content mods. It just makes Starsector and all of them better."

The only complaint I really have right now is that at least some guided missiles still need some fine tuning due to earlier problems of them swarming around their targets until they run out of fuel persisting in at least one instance, Tahlan's fount swarmer.
They still do this? Maaaan. I'll increase their max turn rate and turn acceleration again.
However the coherence of this mod with so many other mods is very impressive to me and I am so very grateful it continues to be refined and supported
Yep! It's designed to be compatible with every mod. I have a whole bunch of features left to implement, so there should be more patches coming.