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This mod is quite wild and ambitious. The current experience has a few more impact on the play experience.
Each ship is difficult to control the movement, which leads to every battle they will be almost mixed together. It impossible for some vulnerable ships (like carriers) to hide behind, but also makes the super long range not get played because they are blocking each other. This problem makes it difficult to operate and command in the battle now. Now the game is difficult to really play in, only by automatic operation.
Another problem is that weapon changes after the change will be extremely different due to some parameters, such as diableavionic's opfergv, lts actual rate of fire is burst delay, while in the mod is based on the chargeup chargedown calculation, resulting in a large discrepancy in the results. Built in weapons like versant wanzer's harvester have no increased range. I feel that this problem is best to write a script that shows what the weapon should have dps in vanilla and so on to facilitate comparison.
At the same time I recommend the
swp custom battle and random battle mission, you can do a lot of combat testing.
Finally, good luck with your mod!