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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Realistic Combat 2.2.0  (Read 408379 times)

theberg

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Re: [0.97a] Realistic Combat 2.1.0
« Reply #1155 on: February 03, 2025, 11:01:56 PM »

Hello, I was getting an error trying to get this mod to work with a fresh install with no other mods besides this one installed.. I installed lazy lib, graphics libs etc and that seems to have fixed my issue.

The game would load up and give me an error about weaponGroups.

Just though I should add this for those who are getting an error.

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SaguMaru

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Re: [0.97a] Realistic Combat 2.1.0
« Reply #1156 on: February 10, 2025, 12:34:35 PM »

Does anyone know how to make large beam weapons such as the tachyon lance have smaller ranges? with 1 million of range it just lags my pc.
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Liral

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Re: [0.97a] Realistic Combat 2.2.0
« Reply #1157 on: February 24, 2025, 03:45:32 PM »

Patch 2.2.0 is out! Fixed unintended hard dependencies on LunaLib and LazyLib.

krox

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Re: [0.97a] Realistic Combat 2.2.0
« Reply #1158 on: March 01, 2025, 07:13:42 PM »

Hey! I'm here to report a bug that crashes the game.
It's simple to reproduce, after trying to disengage from a battle and being forced to fight, the game crashes when trying to load the battle. The game does not crash when entering a battle the regular way.
The error seems to be related to LazyLib.

Here you can find the error message, the log for the crash and my mod list:
https://imgur.com/a/bugrep-fFVzm2x
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hobbier

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Re: [0.97a] Realistic Combat 2.2.0
« Reply #1159 on: March 04, 2025, 09:15:09 PM »

settings don't effect the game.
I type in a factor of 20 for compartmentDamageFactor and compartmentDamageOverflowFactor and nothing changed.
also disabling 3d targeting did not work. projectiles still only target fighters very close to the ship.

Starsector\mods\RealisticCombat\data\config
is the right directory, correct?
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