Talons are super fragile so I'm curious why you run them when I would normally assume it's worth the extra 6 op for another broadsword.
Because OP budget (without s-mods) tends to be super tight, and Talons are economical and mildly effective for their cost. If I get another Broadsword over Talon, I might need to downgrade that Railgun to a Light Autocannon or maybe use small Reapers instead of mediums because that OP needs to come from somewhere. They regenerate fast and not as fragile (and expensive) as Wasps. Also, they are common. They provide some anti-armor that Broadswords (and Claws) lack. Other fighters that have HE weapons cost at least 10 OP. (Wasps' mines do not count.)
Back when Mora had 10 less OP, I used small Reapers or Hammers instead of Typhoon Reapers if I wanted a battlecarrier, or I left them unarmed and focused solely on fighters (or focused on fighters and campaign mods like Surveying Equipment).
The main reason to run some kind of interceptor over broadswords is if you are using your fighters to deal with enemy frigates specifically.
That is a reason why I use carriers at times even when I do not have Leadership skills, to seek and destroy the cowards that drag the fight longer than a filler anime episode with too much padding.
Sometimes, I bring carriers because I need to bring clunkers for Hull Restoration to fix, especially if those ships were recovered from the last fight and I get into another fight before I make it back home. Also, Mora is good fodder for campaign mods like Surveying Equipment if I need them in the fleet.
P.S. If I want to fight a battlestation, I may want carriers just to put more targets (their fighters) on the field so that the battlestation does not focus-fire as much on my warships and cause too much damage or kill them too quickly.